My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Elite Barbarians Wizard Executioner
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard Executioner P.E.K.K.A
Fireball
Barbarians Elite Barbarians Wizard Elixir Collector Executioner
Poison
Barbarians Wizard Elixir Collector Executioner
Lightning
Elite Barbarians Wizard Elixir Collector Executioner
Rocket
Barbarians Elite Barbarians Wizard Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Barbarians Wizard Executioner Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Tornado Barbarians Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Wizard
Wizard
Tornado Elite Barbarians Rage P.E.K.K.A
Elixir Collector
Rage
Elite Barbarians Wizard
Tornado
Wizard Executioner P.E.K.K.A
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Wizard Executioner

Defense Synergies 3 2

Barbarians
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Elixir Collector
Rage
Tornado
Wizard Executioner P.E.K.K.A
Executioner
Tornado
P.E.K.K.A
Tornado Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Elite Barbarians P.E.K.K.A Executioner
Barbarians Tornado P.E.K.K.A Elite Barbarians Executioner
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Elite Barbarians Tornado P.E.K.K.A
Tornado Executioner
Tornado Wizard Executioner
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Barbarians
Barbarians Executioner Wizard Tornado
Executioner Wizard Tornado
Barbarians P.E.K.K.A Elite Barbarians Wizard
Wizard Executioner Barbarians Tornado P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Tornado Elite Barbarians P.E.K.K.A
Barbarians Wizard Elite Barbarians Tornado Executioner P.E.K.K.A
Barbarians Elite Barbarians Wizard Tornado Executioner
Wizard Tornado Executioner Barbarians
Barbarians P.E.K.K.A Elite Barbarians Tornado
Wizard Barbarians Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Executioner
Barbarians P.E.K.K.A Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians Tornado
Barbarians P.E.K.K.A Elite Barbarians Executioner
Wizard Executioner Tornado
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians P.E.K.K.A Wizard Executioner
Wizard Barbarians Executioner
Barbarians Elite Barbarians Tornado Executioner P.E.K.K.A
Executioner Barbarians Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Barbarians
Wizard Executioner
Wizard Executioner Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Elite Barbarians Tornado
Wizard Tornado
Wizard Tornado Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado
Wizard Tornado
Tornado
Barbarians
Tornado Wizard Executioner
Wizard Tornado Executioner
Wizard Tornado
Tornado
Elite Barbarians Wizard Tornado Executioner
Wizard
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Barbarians
Wizard Tornado Executioner
Wizard Executioner
Wizard Executioner
Tornado
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Tornado
Tornado Executioner
Tornado Executioner

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