My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Wizard Witch Balloon Lumberjack
Poison
Bats Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Valkyrie Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mini P.E.K.K.A Lumberjack
Arrows
Balloon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Lumberjack
Valkyrie
Bats Balloon Lumberjack Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Witch
Valkyrie Lumberjack
Balloon
Bats Arrows Valkyrie Lumberjack Wizard
Lumberjack
Valkyrie Balloon Bats Arrows Mini P.E.K.K.A Wizard Witch

Defense Synergies 0 14

Bats
Mini P.E.K.K.A Valkyrie Lumberjack
Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Witch
Valkyrie
Bats Arrows Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Witch
Mini P.E.K.K.A Valkyrie Lumberjack
Balloon
Lumberjack
Bats Arrows Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Bats Valkyrie
Mini P.E.K.K.A Witch Lumberjack Bats Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Bats Valkyrie Lumberjack
Bats Arrows Wizard Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Witch Arrows Wizard Lumberjack
Arrows Bats Wizard Witch
Mini P.E.K.K.A Lumberjack Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Arrows Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Bats Valkyrie Wizard Witch Lumberjack
Arrows Valkyrie Wizard Witch Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Bats Arrows Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Witch
Arrows Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack Bats
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Wizard Bats Witch
Mini P.E.K.K.A Bats Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Bats Mini P.E.K.K.A Valkyrie Lumberjack
Bats Arrows Valkyrie Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch

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