My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Prince Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Wall Breakers Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Wall Breakers
The Log
Goblin Gang Wall Breakers Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wizard Wall Breakers Prince Inferno Dragon
Fireball
Goblin Gang Wizard Wall Breakers Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Fireball Inferno Dragon Wizard Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Gang Fireball Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Goblin Giant
Fireball
Goblin Giant Wall Breakers
Wizard
Prince Goblin Giant
Rocket
Wall Breakers
Fireball Goblin Giant
Prince
Goblin Gang Wizard
Goblin Giant
Fireball Goblin Gang Wizard Wall Breakers
Inferno Dragon

Defense Synergies 1 3

Goblin Gang
Prince Inferno Dragon
Fireball
Goblin Giant
Wizard
Prince
Rocket
Wall Breakers
Prince
Goblin Gang Wizard
Goblin Giant
Fireball
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Goblin Giant
Inferno Dragon Goblin Gang Prince
Goblin Gang Rocket Prince Inferno Dragon
Prince Inferno Dragon Goblin Gang
Fireball Rocket Prince
Goblin Gang Fireball
Rocket Inferno Dragon Goblin Gang Fireball Wizard
Rocket Fireball Goblin Giant
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Fireball Wizard Goblin Giant
Inferno Dragon Goblin Gang Fireball Wizard
Prince Goblin Gang Fireball Wizard Rocket
Fireball Wizard Rocket Goblin Gang Prince
Inferno Dragon Goblin Gang Prince
Rocket Goblin Gang Fireball Prince Inferno Dragon
Wizard Goblin Gang Fireball Prince
Fireball Goblin Gang Wizard Prince
Wizard Fireball Inferno Dragon
Prince Inferno Dragon
Goblin Gang Wizard Fireball Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Wizard Rocket Prince Inferno Dragon
Goblin Gang Rocket Prince Goblin Giant
Goblin Gang Rocket Prince Fireball Goblin Giant
Goblin Gang Prince Goblin Giant Inferno Dragon
Fireball Wizard Rocket Goblin Gang Goblin Giant
Goblin Gang Rocket Prince Fireball Goblin Giant
Prince Goblin Giant Inferno Dragon
Rocket Fireball Prince Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Prince
Rocket Fireball Prince Goblin Giant
Rocket Prince Goblin Gang Fireball Wizard Goblin Giant
Wizard Fireball
Goblin Gang Fireball Rocket Prince Goblin Giant Inferno Dragon
Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball Goblin Giant
Fireball Rocket Prince
Fireball Wizard Rocket
Fireball Wizard Rocket Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Rocket Goblin Gang Fireball Prince
Rocket Fireball Wizard Prince
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket
Fireball Prince
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Wizard Prince
Rocket Fireball Wizard
Rocket Fireball Prince
Rocket Fireball Wizard
Rocket Prince
Rocket Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard Prince
Fireball Rocket
Fireball Wizard
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
Prince
Rocket Fireball Wizard
Goblin Gang Fireball Rocket Prince
Fireball Rocket Wizard
Fireball
Fireball Goblin Gang Wizard Rocket Prince
Fireball Wizard
Rocket Fireball
Prince
Goblin Gang Fireball Rocket
Fireball Rocket
Fireball Rocket Prince Goblin Giant

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