My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Bandit
Giant Snowball
Bats Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Tesla Wizard Giant Skeleton Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Bandit Lumberjack
Fireball
Tesla Wizard Bandit Lumberjack
Poison
Bats Wizard
Lightning
Tesla Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Bandit Tesla Fireball Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Bandit Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Bandit Lumberjack
Tesla
Fireball
Mirror
Wizard
Giant Skeleton Bandit Lumberjack
Mirror
Fireball Giant Skeleton Lumberjack
Giant Skeleton
Bats Wizard Mirror Bandit Lumberjack
Bandit
Bats Wizard Giant Skeleton Lumberjack
Lumberjack
Bats Wizard Mirror Giant Skeleton Bandit

Defense Synergies 2 14

Bats
Tesla Giant Skeleton Bandit Lumberjack
Tesla
Mirror Bats Fireball Wizard
Fireball
Mirror Tesla Bandit Lumberjack
Wizard
Tesla Giant Skeleton Bandit Lumberjack
Mirror
Tesla Fireball Lumberjack
Giant Skeleton
Bats Wizard Lumberjack
Bandit
Bats Fireball Wizard Lumberjack
Lumberjack
Bats Fireball Wizard Mirror Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Lumberjack Bats Tesla Bandit
Tesla Lumberjack Bats Giant Skeleton Bandit
Tesla Lumberjack Bats Bandit
Fireball Giant Skeleton Lumberjack
Fireball Bats Tesla Bandit Lumberjack
Bats Tesla Fireball Wizard
Tesla Fireball Giant Skeleton Bandit
Tesla Lumberjack
Tesla Giant Skeleton Bandit Lumberjack
Bats Tesla Fireball Wizard Giant Skeleton Bandit Lumberjack
Tesla Bats Fireball Wizard
Tesla Lumberjack Bats Fireball Wizard Giant Skeleton Bandit
Fireball Wizard Bats Tesla Lumberjack
Tesla Bandit Lumberjack
Tesla Fireball Bandit Lumberjack
Tesla Wizard Bats Fireball Lumberjack
Tesla Fireball Bats Wizard Bandit Lumberjack
Wizard Bats Tesla Fireball Giant Skeleton Bandit Lumberjack
Tesla Lumberjack
Wizard Bats Tesla Fireball Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball Giant Skeleton Bandit
Fireball Bandit Tesla Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Bats
Giant Skeleton Lumberjack Bats Tesla Fireball Bandit
Giant Skeleton Tesla Bandit Lumberjack
Fireball Wizard Bats Tesla
Bats Tesla Fireball Giant Skeleton Bandit Lumberjack
Giant Skeleton Tesla Lumberjack
Giant Skeleton Bats Fireball Bandit
Tesla
Bats Tesla Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Tesla Fireball Wizard Bandit Lumberjack
Wizard Tesla Fireball
Tesla Bats Fireball Giant Skeleton Lumberjack
Bats Tesla Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard Bandit
Bats Fireball Lumberjack
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bats
Fireball Wizard Bandit
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Giant Skeleton
Fireball Wizard
Bats Fireball Bandit
Fireball Wizard
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Giant Skeleton
Bats Fireball
Fireball Giant Skeleton Bandit

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