My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Barbarian Hut Three Musketeers Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Dark Prince Miner Bandit
Giant Snowball
Bats Three Musketeers Miner
Zap
Bats Three Musketeers Dark Prince Bandit
Barbarian Barrel
Wizard Barbarian Hut Three Musketeers Dark Prince Bandit
The Log
Barbarian Hut Three Musketeers Dark Prince Bandit
Earthquake
Barbarian Hut
Arrows
Bats
Royal Delivery
Bats Wizard Three Musketeers Dark Prince Miner Bandit
Fireball
Wizard Barbarian Hut Three Musketeers Bandit
Poison
Bats Wizard Barbarian Hut Three Musketeers
Lightning
Wizard Barbarian Hut Three Musketeers Dark Prince Bandit
Rocket
Wizard Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Bandit Dark Prince Poison Wizard Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Bandit Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Miner Dark Prince Bandit
Wizard
Dark Prince Miner Bandit
Barbarian Hut
Bats Three Musketeers Dark Prince Miner Bandit
Three Musketeers
Barbarian Hut Dark Prince Miner Bandit
Dark Prince
Bats Wizard Barbarian Hut Three Musketeers Poison Miner Bandit
Poison
Miner Dark Prince
Miner
Bats Poison Wizard Barbarian Hut Three Musketeers Dark Prince Bandit
Bandit
Bats Wizard Barbarian Hut Three Musketeers Dark Prince Miner

Defense Synergies 1 7

Bats
Barbarian Hut Dark Prince Bandit
Wizard
Dark Prince Bandit
Barbarian Hut
Bats
Three Musketeers
Bandit
Dark Prince
Bats Wizard Poison Bandit
Poison
Dark Prince
Miner
Bandit
Bats Wizard Three Musketeers Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Barbarian Hut Bats Three Musketeers Dark Prince Bandit
Barbarian Hut Three Musketeers Bats Dark Prince Bandit
Barbarian Hut Three Musketeers Bats Dark Prince Bandit
Dark Prince Poison
Bats Dark Prince Bandit
Bats Three Musketeers Wizard Barbarian Hut Poison
Barbarian Hut Poison Bandit
Barbarian Hut Three Musketeers
Dark Prince Miner Bandit
Bats Poison Wizard Dark Prince Bandit
Three Musketeers Bats Wizard Barbarian Hut Poison
Barbarian Hut Bats Wizard Three Musketeers Dark Prince Bandit
Wizard Barbarian Hut Three Musketeers Bats Dark Prince Poison
Barbarian Hut Three Musketeers Bandit
Barbarian Hut Three Musketeers Bandit
Wizard Barbarian Hut Three Musketeers Bats Dark Prince Poison
Bats Wizard Barbarian Hut Three Musketeers Dark Prince Bandit
Wizard Poison Bats Barbarian Hut Dark Prince Bandit
Barbarian Hut Three Musketeers
Wizard Dark Prince Bats Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Dark Prince Bandit
Poison Bandit Wizard Miner
Bandit Bats Barbarian Hut Dark Prince
Dark Prince Bats Barbarian Hut Bandit
Barbarian Hut Three Musketeers Dark Prince Bandit
Wizard Poison Bats Three Musketeers
Dark Prince Bats Barbarian Hut Bandit
Barbarian Hut Dark Prince
Bats Barbarian Hut Dark Prince Poison Bandit
Barbarian Hut Three Musketeers
Bats Dark Prince
Dark Prince Poison
Dark Prince Wizard Barbarian Hut Three Musketeers Bandit
Wizard Barbarian Hut Three Musketeers
Bats Barbarian Hut Three Musketeers Dark Prince Poison
Bats Poison Wizard Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Bandit
Poison Miner Bandit
Barbarian Hut Poison Miner Bandit
Barbarian Hut Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison Bats
Wizard Poison
Poison Wizard Barbarian Hut
Poison Miner Wizard Bandit
Bats Three Musketeers Poison
Poison Miner Wizard Dark Prince Bandit
Poison Wizard
Poison Barbarian Hut Three Musketeers Miner Bandit
Poison Bandit
Barbarian Hut Poison
Wizard Barbarian Hut Three Musketeers Poison Bandit
Wizard Barbarian Hut Three Musketeers Poison Bandit
Three Musketeers Poison
Bats
Wizard Three Musketeers Dark Prince Poison Bandit
Wizard Poison Miner
Poison
Wizard Poison
Barbarian Hut Poison
Poison Wizard Dark Prince
Poison Miner Wizard Bandit
Wizard Poison Miner Bandit
Poison Miner Bandit
Poison Bats Wizard
Bats Wizard Poison
Poison Wizard Miner Bandit
Poison
Wizard Poison
Bats Barbarian Hut Dark Prince Bandit
Poison Wizard Three Musketeers
Poison Miner Wizard Three Musketeers Dark Prince
Wizard Poison
Poison
Three Musketeers Dark Prince
Bats Poison
Bats Poison
Poison Dark Prince Miner Bandit

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