My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Flying Machine Witch Graveyard
Zap
Flying Machine Witch Graveyard
Barbarian Barrel
Valkyrie Witch Electro Wizard Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Flying Machine Witch Graveyard
Royal Delivery
Valkyrie Flying Machine Witch Electro Wizard Graveyard
Fireball
Flying Machine Witch Electro Wizard
Poison
Flying Machine Witch Electro Wizard Graveyard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Flying Machine Freeze Electro Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Flying Machine

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze
Valkyrie
Graveyard Flying Machine Witch Electro Wizard
Flying Machine
Valkyrie Graveyard
Freeze
Graveyard Arrows
Witch
Valkyrie Graveyard
The Log
Graveyard
Electro Wizard
Graveyard Valkyrie
Graveyard
Arrows Valkyrie Freeze Electro Wizard Flying Machine Witch The Log

Defense Synergies 0 12

Arrows
Valkyrie
Valkyrie
Arrows Flying Machine Freeze Witch The Log Electro Wizard
Flying Machine
Valkyrie The Log Electro Wizard
Freeze
Valkyrie Electro Wizard
Witch
Valkyrie The Log Electro Wizard
The Log
Valkyrie Flying Machine Witch Electro Wizard
Electro Wizard
Valkyrie Flying Machine Freeze Witch The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine The Log Electro Wizard
Valkyrie Flying Machine Witch The Log Electro Wizard
Witch Valkyrie Freeze Electro Wizard
Witch Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows Freeze The Log Valkyrie Flying Machine Electro Wizard
Electro Wizard Arrows Flying Machine Freeze Witch
Arrows Valkyrie Flying Machine The Log Electro Wizard
Witch
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Flying Machine Freeze The Log
Arrows Flying Machine Witch Electro Wizard
Valkyrie Flying Machine Freeze Witch The Log Electro Wizard
Valkyrie Arrows Freeze Witch The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Flying Machine Witch The Log Electro Wizard
Arrows Valkyrie Freeze Witch The Log Flying Machine Electro Wizard
Electro Wizard
Valkyrie Arrows Flying Machine Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie Flying Machine The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Witch
Arrows Flying Machine Freeze Witch Electro Wizard
Valkyrie Flying Machine Witch Electro Wizard
Valkyrie
Freeze Electro Wizard Valkyrie Flying Machine Witch The Log
Witch
Valkyrie Flying Machine Witch
Arrows Valkyrie The Log Electro Wizard
Valkyrie Witch
Valkyrie Flying Machine Witch
Witch Electro Wizard Valkyrie Flying Machine Freeze The Log
Arrows Valkyrie Flying Machine Freeze Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Freeze The Log
Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
Arrows Valkyrie Flying Machine Freeze The Log
Arrows Valkyrie The Log
Arrows Flying Machine Freeze Witch
Arrows Flying Machine Witch The Log
Arrows The Log Flying Machine Freeze
Arrows The Log Flying Machine
Electro Wizard
Arrows Valkyrie Flying Machine The Log Electro Wizard
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine Freeze
Arrows Flying Machine The Log
Arrows Flying Machine Witch The Log
Arrows Flying Machine The Log
Arrows Freeze
Arrows Flying Machine The Log Electro Wizard
Arrows Valkyrie Flying Machine Witch The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows Freeze The Log Valkyrie Witch
Witch
Arrows The Log Flying Machine Witch Electro Wizard
Arrows Flying Machine Witch The Log
Arrows The Log
Arrows Flying Machine Witch Electro Wizard
Electro Wizard Flying Machine Freeze Witch
Arrows The Log
Arrows Freeze Electro Wizard
Arrows The Log
Electro Wizard Flying Machine Freeze Witch
Arrows Flying Machine Witch Electro Wizard
Freeze
Arrows The Log
Valkyrie Flying Machine Electro Wizard
Arrows The Log Flying Machine
Arrows
Flying Machine
Flying Machine Freeze Witch The Log Electro Wizard
Flying Machine Witch Electro Wizard
Flying Machine Freeze Witch The Log Electro Wizard

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