My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Balloon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Fire Spirit Furnace Witch Balloon Night Witch
Zap
Fire Spirit Furnace Witch Balloon Night Witch
Barbarian Barrel
Fire Spirit Furnace Witch Night Witch
The Log
Fire Spirit Furnace Witch
Earthquake
Furnace Witch
Arrows
Fire Spirit Furnace Witch Night Witch
Royal Delivery
Fire Spirit Witch Balloon P.E.K.K.A Night Witch
Fireball
Furnace Witch Balloon Night Witch
Poison
Furnace Witch Balloon Night Witch
Lightning
Furnace Witch Balloon Night Witch
Rocket
Furnace Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Furnace Freeze Night Witch Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Furnace Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace Balloon
Zap
Balloon P.E.K.K.A Fire Spirit Furnace Freeze Witch Night Witch
Furnace
Fire Spirit Zap Balloon P.E.K.K.A
Freeze
Balloon Zap
Witch
Zap P.E.K.K.A
Balloon
Zap Freeze Fire Spirit Furnace
P.E.K.K.A
Fire Spirit Zap Furnace Witch Night Witch
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 6

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Furnace Witch P.E.K.K.A Night Witch
Furnace
Zap
Freeze
Witch
Zap
Balloon
P.E.K.K.A
Fire Spirit Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Furnace Witch Night Witch
Furnace Witch P.E.K.K.A Fire Spirit Freeze Night Witch
Witch P.E.K.K.A Night Witch Furnace
P.E.K.K.A
Freeze Fire Spirit Zap Furnace Night Witch
Furnace Fire Spirit Zap Freeze Witch Night Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Furnace Night Witch
Fire Spirit Night Witch
Witch Zap Furnace Freeze Night Witch
Zap Furnace Witch Night Witch
Furnace P.E.K.K.A Night Witch Fire Spirit Zap Freeze Witch
Fire Spirit Zap Furnace Freeze Witch P.E.K.K.A Night Witch
P.E.K.K.A Furnace
Zap Furnace Freeze P.E.K.K.A
Furnace Witch P.E.K.K.A Night Witch
Fire Spirit Zap Furnace Witch Night Witch
Zap Furnace Freeze Witch Fire Spirit
P.E.K.K.A
Fire Spirit Furnace Witch P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch P.E.K.K.A
Zap
P.E.K.K.A Zap Furnace Witch
P.E.K.K.A Zap Night Witch
P.E.K.K.A Witch Night Witch
Fire Spirit Furnace Zap Freeze Witch
P.E.K.K.A Furnace Witch Night Witch
P.E.K.K.A
Zap Freeze P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Night Witch
Furnace Witch
Witch Zap Furnace Freeze P.E.K.K.A Night Witch
Zap Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Fire Spirit Zap Furnace
Fire Spirit Zap Furnace Freeze Witch
Fire Spirit Furnace Witch
Fire Spirit Zap Freeze
Zap
Fire Spirit Night Witch
Zap
Fire Spirit Zap
Fire Spirit
Freeze
Zap Furnace
Zap Furnace Witch
Furnace
Freeze
Night Witch
Fire Spirit Zap
Fire Spirit Zap Witch
Night Witch
Zap
Zap Freeze Fire Spirit Furnace Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Furnace Witch Night Witch
Zap Freeze Witch
Night Witch
Zap Night Witch
Zap Freeze
P.E.K.K.A
Zap Fire Spirit Freeze Witch Night Witch
Fire Spirit Zap Witch
Freeze
Zap
Zap
P.E.K.K.A
Zap Freeze Witch
Zap Witch
Zap Freeze Witch

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