My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Electro Wizard Magic Archer
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Fireball
Musketeer Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Poison
Musketeer Wizard Witch Electro Wizard Magic Archer
Lightning
Musketeer Valkyrie Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Rocket
Musketeer Valkyrie Wizard Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Baby Dragon Electro Wizard Magic Archer Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Baby Dragon Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Baby Dragon Bowler
Valkyrie
Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer
Wizard
Valkyrie
Baby Dragon
Musketeer Valkyrie Witch Bowler Electro Wizard
Witch
Valkyrie Baby Dragon Bowler
Bowler
Musketeer Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard
Valkyrie Baby Dragon Bowler Magic Archer
Magic Archer
Valkyrie Bowler Electro Wizard

Defense Synergies 1 16

Musketeer
Valkyrie Baby Dragon Bowler Electro Wizard
Valkyrie
Musketeer Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Wizard
Valkyrie Electro Wizard
Baby Dragon
Musketeer Valkyrie Witch Bowler
Witch
Valkyrie Baby Dragon Bowler Electro Wizard
Bowler
Musketeer Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Musketeer Valkyrie Wizard Witch Bowler Magic Archer
Magic Archer
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Valkyrie Wizard Baby Dragon Electro Wizard Magic Archer
Musketeer Valkyrie Witch Electro Wizard
Witch Bowler Musketeer Valkyrie Electro Wizard
Witch Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Musketeer Valkyrie Baby Dragon Electro Wizard Magic Archer
Musketeer Electro Wizard Wizard Baby Dragon Witch Magic Archer
Bowler Musketeer Valkyrie Baby Dragon Electro Wizard Magic Archer
Witch Musketeer
Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Witch Electro Wizard Musketeer Wizard Baby Dragon Bowler Magic Archer
Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer
Bowler Musketeer Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Bowler Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard
Bowler Electro Wizard
Wizard Musketeer Valkyrie Witch Bowler Electro Wizard
Musketeer Valkyrie Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Valkyrie Wizard Baby Dragon Witch Musketeer Bowler Electro Wizard Magic Archer
Musketeer Electro Wizard
Valkyrie Wizard Bowler Musketeer Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Electro Wizard
Electro Wizard Musketeer Valkyrie Wizard Baby Dragon Bowler Magic Archer
Musketeer Valkyrie Witch Bowler Electro Wizard
Valkyrie Bowler Musketeer Electro Wizard
Musketeer Valkyrie Witch Bowler
Wizard Musketeer Baby Dragon Witch Electro Wizard Magic Archer
Musketeer Valkyrie Witch Bowler Electro Wizard
Valkyrie
Electro Wizard Valkyrie Baby Dragon Witch Magic Archer
Witch Musketeer
Musketeer Valkyrie Witch Bowler
Valkyrie Bowler Electro Wizard
Bowler Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Baby Dragon Witch Bowler Magic Archer
Witch Electro Wizard Musketeer Valkyrie Baby Dragon Bowler Magic Archer
Valkyrie Bowler Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Bowler Electro Wizard Magic Archer
Baby Dragon Magic Archer
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon Bowler Magic Archer
Wizard Musketeer Baby Dragon Witch Magic Archer
Musketeer Wizard Baby Dragon Witch Bowler Magic Archer
Wizard Baby Dragon Bowler Magic Archer
Wizard
Musketeer Bowler Electro Wizard
Musketeer Valkyrie Wizard Bowler Electro Wizard Magic Archer
Musketeer Wizard Baby Dragon Magic Archer
Musketeer Baby Dragon Bowler Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Wizard Baby Dragon Witch Bowler Magic Archer
Magic Archer Musketeer Wizard Baby Dragon Bowler
Musketeer Wizard Baby Dragon Bowler Electro Wizard Magic Archer
Valkyrie Wizard Baby Dragon Witch Bowler Magic Archer
Musketeer Baby Dragon Bowler Magic Archer
Wizard
Musketeer Bowler
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon Witch Bowler Magic Archer
Witch
Musketeer Wizard Baby Dragon Witch Bowler Electro Wizard Magic Archer
Musketeer Wizard Baby Dragon Witch Bowler Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Musketeer Wizard Witch
Bowler
Musketeer Wizard Magic Archer
Electro Wizard Magic Archer
Wizard Bowler Magic Archer
Electro Wizard Musketeer Witch Magic Archer
Musketeer Wizard Baby Dragon Witch Electro Wizard Magic Archer
Musketeer Valkyrie Wizard Baby Dragon Bowler Electro Wizard Magic Archer
Musketeer Wizard Baby Dragon Bowler Magic Archer
Musketeer
Musketeer Baby Dragon Witch Bowler Electro Wizard Magic Archer
Musketeer Witch Electro Wizard Magic Archer
Musketeer Baby Dragon Witch Bowler Electro Wizard Magic Archer

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