My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Miner
Giant Snowball
Goblin Gang Skeleton Army Witch Miner
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Witch Miner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Skeleton Army Witch Electro Wizard
Poison
Goblin Gang Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Miner Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Witch Mega Knight
Goblin Gang
Miner
Elite Barbarians
Zap Mega Knight
Skeleton Army
Witch
Zap Miner Mega Knight
Miner
Zap Goblin Gang Witch Electro Wizard Mega Knight
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Zap Elite Barbarians Witch Miner Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Goblin Gang Elite Barbarians Skeleton Army Witch Miner
Goblin Gang
Zap Skeleton Army Miner Electro Wizard
Elite Barbarians
Zap Mega Knight
Skeleton Army
Zap Goblin Gang Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Miner
Zap Goblin Gang Mega Knight
Electro Wizard
Zap Goblin Gang Skeleton Army Witch Mega Knight
Mega Knight
Zap Elite Barbarians Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Witch Electro Wizard Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard Mega Knight
Witch Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Miner Electro Wizard Mega Knight
Goblin Gang Skeleton Army Witch Electro Wizard Zap Mega Knight
Zap Goblin Gang Witch Electro Wizard
Skeleton Army Mega Knight Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Skeleton Army Mega Knight Zap Goblin Gang Witch Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Zap Goblin Gang Elite Barbarians Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Witch Electro Wizard
Mega Knight Zap Goblin Gang Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Miner Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Witch Mega Knight
Zap Goblin Gang Witch Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Elite Barbarians Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Witch
Skeleton Army Witch Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Witch Electro Wizard Zap
Mega Knight Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Mega Knight
Zap Witch
Witch
Zap
Miner Zap
Goblin Gang Elite Barbarians Electro Wizard
Miner Zap Electro Wizard
Zap
Elite Barbarians Miner
Zap Elite Barbarians
Zap Witch
Mega Knight
Zap Electro Wizard Mega Knight
Zap Witch Miner Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Miner Zap Witch Electro Wizard
Zap Witch Miner Mega Knight
Miner Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang Skeleton Army Witch
Zap Witch Electro Wizard
Miner Goblin Gang Electro Wizard Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Miner Electro Wizard Mega Knight

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