My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Prince X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Prince
Giant Snowball
Royal Recruits Skeleton Army Witch
Zap
Skeleton Army Witch Prince X-Bow
Barbarian Barrel
Royal Recruits Skeleton Army Witch X-Bow Royal Ghost
The Log
Royal Recruits Skeleton Army Witch Prince X-Bow
Earthquake
Skeleton Army Witch X-Bow
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Royal Recruits Skeleton Army Witch Prince Royal Ghost
Fireball
Skeleton Army Witch X-Bow
Poison
Royal Recruits Skeleton Army Witch X-Bow
Lightning
Witch Prince X-Bow
Rocket
Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Skeleton Army Royal Ghost Witch Prince X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Skeleton Army Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
X-Bow Witch Prince Royal Ghost
Arrows
Prince X-Bow
Royal Recruits
Royal Ghost
Skeleton Army
X-Bow
Witch
Giant Snowball Prince Royal Ghost
Prince
Giant Snowball Arrows Witch Royal Ghost
X-Bow
Giant Snowball Arrows Skeleton Army
Royal Ghost
Giant Snowball Royal Recruits Witch Prince

Defense Synergies 0 11

Giant Snowball
Royal Recruits Witch Prince X-Bow Royal Ghost
Arrows
Prince
Royal Recruits
Giant Snowball Skeleton Army
Skeleton Army
Royal Recruits Prince X-Bow
Witch
Giant Snowball Prince Royal Ghost
Prince
Giant Snowball Arrows Skeleton Army Witch
X-Bow
Giant Snowball Skeleton Army
Royal Ghost
Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits X-Bow
Skeleton Army Royal Recruits Witch Prince X-Bow
Skeleton Army Witch Prince Giant Snowball Royal Recruits
Royal Recruits Skeleton Army Witch Prince
Arrows Royal Recruits Skeleton Army Prince X-Bow
Arrows Skeleton Army Giant Snowball X-Bow Royal Ghost
Giant Snowball Arrows Witch X-Bow
Arrows Royal Recruits X-Bow
Witch Royal Recruits Skeleton Army Prince X-Bow
Skeleton Army Giant Snowball Royal Recruits Prince Royal Ghost
Skeleton Army Witch Giant Snowball Arrows Royal Recruits X-Bow Royal Ghost
Arrows Giant Snowball Witch
Royal Recruits Skeleton Army Prince Giant Snowball Witch X-Bow
Skeleton Army Giant Snowball Arrows Royal Recruits Witch Prince X-Bow Royal Ghost
Royal Recruits Skeleton Army Prince X-Bow
Skeleton Army Giant Snowball Royal Recruits Prince X-Bow
Arrows Royal Recruits Skeleton Army Witch Prince X-Bow
Arrows Giant Snowball Royal Recruits Skeleton Army Witch Prince X-Bow Royal Ghost
Giant Snowball Arrows Witch Royal Recruits Royal Ghost
Royal Recruits Prince
Royal Recruits Skeleton Army Royal Ghost Giant Snowball Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Giant Snowball Witch Prince X-Bow Royal Ghost
Giant Snowball Arrows Prince X-Bow Royal Ghost
Royal Recruits Skeleton Army Witch Prince
Royal Recruits Skeleton Army Prince X-Bow
Royal Recruits Skeleton Army Witch Prince
Arrows Giant Snowball Witch
Royal Recruits Skeleton Army Prince Witch
Royal Recruits Skeleton Army Prince
Royal Recruits Giant Snowball Skeleton Army Witch Prince X-Bow
Royal Recruits Witch Skeleton Army
Royal Recruits Witch Prince
Royal Recruits Skeleton Army Giant Snowball Arrows Prince
Royal Recruits Skeleton Army Prince Witch
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army Witch Prince X-Bow
Arrows Giant Snowball Royal Recruits Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits X-Bow Royal Ghost
Arrows Giant Snowball X-Bow Royal Ghost
Arrows X-Bow
Arrows Royal Recruits Prince
Giant Snowball Arrows
Arrows Giant Snowball Witch
Arrows Witch
Arrows X-Bow Giant Snowball
Arrows Giant Snowball X-Bow
Giant Snowball Prince X-Bow
Arrows Royal Recruits Prince X-Bow
Giant Snowball Arrows
Giant Snowball
Arrows X-Bow
Giant Snowball Arrows Prince X-Bow
X-Bow Giant Snowball Arrows Witch
Arrows Royal Recruits X-Bow
Giant Snowball Arrows
Giant Snowball Arrows Prince X-Bow
Giant Snowball Arrows Witch X-Bow
Prince X-Bow
Giant Snowball Arrows
Prince X-Bow
Giant Snowball Arrows Royal Recruits X-Bow
Giant Snowball Arrows Witch
Witch
Arrows X-Bow Giant Snowball Witch Royal Ghost
Giant Snowball Arrows Witch Prince X-Bow
Arrows X-Bow
Giant Snowball Arrows Witch X-Bow
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows X-Bow
Giant Snowball Arrows
Prince
Giant Snowball Arrows
Royal Recruits Skeleton Army Witch Prince X-Bow
Giant Snowball Arrows Witch
Arrows
Prince
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits Prince
Giant Snowball Royal Recruits Witch
Giant Snowball Witch
Giant Snowball Royal Recruits Witch Prince X-Bow Royal Ghost

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