My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Witch Night Witch
Zap
Skeleton Army Witch Night Witch
Barbarian Barrel
Skeleton Army Witch Night Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Fireball
Skeleton Army Witch Night Witch
Poison
Skeleton Army Witch Night Witch
Lightning
Mini P.E.K.K.A Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Mini P.E.K.K.A Freeze Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Rage The Log
Giant
Mini P.E.K.K.A Rage Night Witch Witch The Log
Rage
Giant Witch Mini P.E.K.K.A Night Witch
Skeleton Army
Freeze
Witch
Rage Giant
The Log
Mini P.E.K.K.A Giant
Night Witch
Giant Rage

Defense Synergies 1 7

Mini P.E.K.K.A
The Log Skeleton Army Freeze Witch
Giant
Rage
Skeleton Army
Mini P.E.K.K.A Freeze The Log
Freeze
Mini P.E.K.K.A Skeleton Army
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Witch The Log Night Witch
Mini P.E.K.K.A Skeleton Army Witch Freeze Night Witch
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Freeze The Log Night Witch
Freeze Witch Night Witch
The Log
Mini P.E.K.K.A Witch Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Night Witch
Skeleton Army Witch Freeze The Log Night Witch
Witch Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Freeze Witch The Log
Skeleton Army Mini P.E.K.K.A Freeze Witch The Log Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Skeleton Army Witch The Log Night Witch
Freeze Witch The Log
Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army The Log Night Witch
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Freeze Witch
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Mini P.E.K.K.A Skeleton Army
Freeze Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Freeze The Log Night Witch
Mini P.E.K.K.A Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log
Mini P.E.K.K.A Night Witch
The Log
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A The Log
Witch The Log
The Log Night Witch
The Log
The Log
Freeze The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Witch Night Witch
Freeze Witch
Mini P.E.K.K.A Night Witch
The Log Night Witch
Freeze
The Log
Skeleton Army Freeze Witch Night Witch
Witch
Freeze
The Log
Mini P.E.K.K.A
The Log
Freeze Witch The Log
Witch
Freeze Witch The Log

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