My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Witch
The Log
Goblin Gang Musketeer Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Hog Rider Witch
Fireball
Goblin Gang Musketeer Hog Rider Witch
Poison
Bats Goblin Gang Musketeer Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Fireball Musketeer Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Fireball

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Rage
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Goblin Gang Witch
Hog Rider
Bats Goblin Gang Fireball Musketeer Valkyrie Rage Witch
Rage
Hog Rider Witch Bats
Witch
Rage Valkyrie Hog Rider

Defense Synergies 2 6

Bats
Musketeer Valkyrie
Goblin Gang
Musketeer Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Bats Fireball
Valkyrie
Musketeer Bats Goblin Gang Fireball Witch
Hog Rider
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Bats Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Bats Musketeer Valkyrie
Witch Bats Goblin Gang Musketeer Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Musketeer Valkyrie
Bats Musketeer Goblin Gang Fireball Witch
Fireball Musketeer Valkyrie
Witch Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Bats Goblin Gang Valkyrie Witch Fireball Musketeer
Musketeer Bats Goblin Gang Fireball Witch
Bats Goblin Gang Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Musketeer Valkyrie Witch
Fireball Bats Goblin Gang Musketeer Valkyrie Witch
Valkyrie Witch Bats Fireball Musketeer
Musketeer
Goblin Gang Valkyrie Bats Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie Witch
Goblin Gang Valkyrie Bats Fireball Musketeer
Goblin Gang Musketeer Valkyrie Witch
Fireball Bats Goblin Gang Musketeer Witch
Goblin Gang Bats Fireball Musketeer Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Witch
Witch Goblin Gang Musketeer
Bats Musketeer Valkyrie Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Witch
Goblin Gang Witch Bats Fireball Musketeer Valkyrie
Bats Valkyrie Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Bats Musketeer Witch
Musketeer Witch
Fireball
Fireball
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bats
Fireball Musketeer
Fireball Valkyrie Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Bats Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball Musketeer Witch

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