My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Ice Wizard Inferno Dragon Magic Archer Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Sparky
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Ice Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Miner Ice Wizard Inferno Dragon Magic Archer Sparky
Fireball
Ice Wizard Inferno Dragon Magic Archer Sparky
Poison
Ice Wizard Magic Archer Sparky
Lightning
Ice Wizard Inferno Dragon Magic Archer Sparky
Rocket
Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Miner Ice Wizard Inferno Dragon Magic Archer Golden Knight Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Miner Ice Wizard Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Void
Electro Giant
Electro Giant
Golden Knight Void Inferno Dragon Sparky
Miner
Inferno Dragon Magic Archer Sparky Golden Knight
Ice Wizard
Inferno Dragon
Electro Giant Miner
Magic Archer
Miner Golden Knight
Sparky
Electro Giant Miner Golden Knight
Golden Knight
Electro Giant Miner Magic Archer Sparky

Defense Synergies 0 6

Void
Electro Giant
Ice Wizard Inferno Dragon Golden Knight
Miner
Ice Wizard
Electro Giant Inferno Dragon Golden Knight
Inferno Dragon
Electro Giant Ice Wizard
Magic Archer
Sparky
Golden Knight
Golden Knight
Electro Giant Ice Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Magic Archer Sparky Golden Knight
Inferno Dragon Sparky Ice Wizard
Sparky Void Ice Wizard Inferno Dragon
Inferno Dragon Sparky Ice Wizard
Sparky
Ice Wizard Magic Archer
Inferno Dragon Void Ice Wizard Magic Archer
Void Electro Giant Magic Archer Sparky Golden Knight
Inferno Dragon Sparky Ice Wizard
Miner Ice Wizard Sparky
Ice Wizard Electro Giant Magic Archer
Inferno Dragon Ice Wizard Magic Archer
Sparky Ice Wizard
Sparky Magic Archer Golden Knight
Inferno Dragon Sparky
Electro Giant Inferno Dragon Sparky
Sparky
Ice Wizard Magic Archer Golden Knight
Ice Wizard Inferno Dragon Magic Archer
Sparky Inferno Dragon
Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant Sparky
Void Miner Inferno Dragon Magic Archer
Sparky Golden Knight
Sparky
Inferno Dragon Sparky
Electro Giant Ice Wizard Magic Archer
Sparky Void Ice Wizard
Inferno Dragon Sparky
Void Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky Golden Knight
Void Electro Giant
Sparky Golden Knight
Electro Giant Magic Archer Sparky
Electro Giant Sparky Inferno Dragon Magic Archer Golden Knight
Electro Giant Ice Wizard Inferno Dragon Magic Archer Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Sparky Golden Knight
Void Miner Ice Wizard Magic Archer Golden Knight
Void Miner Magic Archer Sparky
Void Sparky
Magic Archer Sparky
Electro Giant Ice Wizard Magic Archer
Magic Archer Sparky
Ice Wizard Magic Archer
Void Miner Golden Knight
Void Sparky
Void Miner Magic Archer Sparky Golden Knight
Void Magic Archer
Void Miner Magic Archer Sparky Golden Knight
Void Magic Archer
Magic Archer Sparky
Magic Archer Sparky Golden Knight
Magic Archer Sparky
Sparky
Sparky
Void Magic Archer Sparky
Electro Giant Miner Magic Archer Golden Knight
Void Magic Archer Sparky
Void
Void Sparky
Void
Electro Giant Ice Wizard Magic Archer Sparky
Inferno Dragon
Void Miner Ice Wizard Magic Archer Sparky Golden Knight
Void Miner Magic Archer Sparky Golden Knight
Void Miner Magic Archer Sparky Golden Knight
Electro Giant Ice Wizard Magic Archer Sparky
Void Electro Giant
Void Sparky
Void Miner Magic Archer Sparky
Void Magic Archer Sparky
Sparky
Magic Archer Sparky
Void Magic Archer
Ice Wizard Magic Archer
Void Miner Magic Archer Sparky
Magic Archer
Void Electro Giant Sparky
Sparky
Electro Giant Magic Archer Sparky Golden Knight
Void Magic Archer
Void Electro Giant Miner Magic Archer Sparky Golden Knight

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