My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Baby Dragon Balloon Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Baby Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Baby Dragon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Baby Dragon Lumberjack
Valkyrie
Bats Balloon Lumberjack Wizard Baby Dragon
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Bats Valkyrie Balloon Lumberjack Mega Knight
Balloon
Bats Valkyrie Lumberjack Wizard Baby Dragon Mega Knight
Lumberjack
Valkyrie Balloon Bats Wizard Baby Dragon Mega Knight
Mega Knight
Bats Wizard Baby Dragon Balloon Lumberjack

Defense Synergies 0 13

Bats
Valkyrie Baby Dragon Lumberjack Mega Knight
Valkyrie
Bats Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Lumberjack
Baby Dragon
Bats Valkyrie Lumberjack Mega Knight
Balloon
Lumberjack
Bats Valkyrie Wizard Skeleton Army Baby Dragon
Mega Knight
Bats Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Skeleton Army Lumberjack Bats Valkyrie Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Valkyrie
Skeleton Army Lumberjack Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Lumberjack Mega Knight
Bats Wizard Baby Dragon
Valkyrie Baby Dragon Mega Knight
Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Mega Knight
Bats Valkyrie Skeleton Army Wizard Baby Dragon Lumberjack Mega Knight
Bats Wizard Baby Dragon
Skeleton Army Lumberjack Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Bats Baby Dragon Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard Mega Knight Bats Valkyrie Skeleton Army Lumberjack
Mega Knight Bats Valkyrie Wizard Skeleton Army Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Bats Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Bats Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight
Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Bats
Valkyrie Skeleton Army Lumberjack Mega Knight
Wizard Bats Baby Dragon
Skeleton Army Bats Valkyrie Lumberjack
Mega Knight Valkyrie Skeleton Army Lumberjack
Mega Knight Bats Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Bats Valkyrie Lumberjack
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Lumberjack
Bats Valkyrie Mega Knight Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon Mega Knight
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Lumberjack
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Bats Wizard Baby Dragon
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Bats Skeleton Army
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

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