My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Ice Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Balloon Giant Skeleton Ice Wizard
Fireball
Wizard Witch Balloon Ice Wizard
Poison
Bats Wizard Witch Balloon Ice Wizard
Lightning
Valkyrie Wizard Witch Balloon Ice Wizard
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Ice Wizard Valkyrie Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Ice Wizard Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Rage
Valkyrie
Bats Balloon Wizard Witch Giant Skeleton
Wizard
Valkyrie Rage Balloon Giant Skeleton
Rage
Witch Balloon Bats Wizard Giant Skeleton
Witch
Rage Valkyrie Giant Skeleton
Balloon
Bats Valkyrie Rage Wizard Giant Skeleton Ice Wizard
Giant Skeleton
Bats Valkyrie Wizard Rage Witch Balloon Ice Wizard
Ice Wizard
Balloon Giant Skeleton

Defense Synergies 0 11

Bats
Valkyrie Giant Skeleton Ice Wizard
Valkyrie
Bats Wizard Witch Ice Wizard
Wizard
Valkyrie Giant Skeleton Ice Wizard
Rage
Witch
Valkyrie Giant Skeleton Ice Wizard
Balloon
Giant Skeleton
Bats Wizard Witch Ice Wizard
Ice Wizard
Bats Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Valkyrie Witch Ice Wizard
Witch Bats Valkyrie Giant Skeleton Ice Wizard
Witch Bats Valkyrie Ice Wizard
Valkyrie Giant Skeleton
Bats Valkyrie Ice Wizard
Bats Wizard Witch Ice Wizard
Valkyrie Giant Skeleton
Witch Ice Wizard
Valkyrie Giant Skeleton Ice Wizard
Bats Valkyrie Witch Ice Wizard Wizard Giant Skeleton
Bats Wizard Witch Ice Wizard
Bats Valkyrie Wizard Witch Giant Skeleton Ice Wizard
Valkyrie Wizard Bats Witch
Wizard Bats Valkyrie Witch
Bats Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Witch Bats Giant Skeleton Ice Wizard
Valkyrie Wizard Bats Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Valkyrie Wizard
Giant Skeleton Bats Valkyrie Witch
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie Witch
Wizard Bats Witch Ice Wizard
Bats Valkyrie Witch Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Witch
Witch
Bats Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Bats Valkyrie Giant Skeleton
Bats Valkyrie Wizard Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ice Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Bats Witch Ice Wizard
Wizard Witch
Wizard Ice Wizard
Wizard
Bats
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Bats
Wizard
Valkyrie Wizard Witch
Giant Skeleton
Wizard
Valkyrie Wizard Witch Ice Wizard
Witch
Wizard Witch Ice Wizard
Wizard Witch
Bats Wizard Witch Ice Wizard
Bats Wizard Witch
Wizard
Giant Skeleton
Wizard
Bats Witch
Wizard Witch Ice Wizard
Valkyrie Wizard
Wizard
Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: