My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Valkyrie Poison Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Valkyrie Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Rage
Balloon Wizard Electro Wizard
Skeleton Army
Poison
P.E.K.K.A Balloon
Balloon
Valkyrie Rage Wizard Poison Electro Wizard
P.E.K.K.A
Poison Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Rage Balloon

Defense Synergies 0 9

Valkyrie
Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Rage
Skeleton Army
Wizard Electro Wizard
Poison
Electro Wizard
Balloon
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison P.E.K.K.A
Skeleton Army Valkyrie Electro Wizard
Electro Wizard Wizard Poison
Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison Electro Wizard Wizard
Wizard Poison Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Wizard Valkyrie Skeleton Army Poison P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Poison Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Wizard Poison Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Poison Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie Poison P.E.K.K.A
Valkyrie Poison Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Electro Wizard
Valkyrie Wizard Poison
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Skeleton Army
Poison Wizard Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Wizard Poison
Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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