My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner Lumberjack
Zap
Bandit
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Miner Bandit Electro Wizard Lumberjack
Fireball
Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Bandit Valkyrie Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Miner Bandit Valkyrie

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Bandit Electro Wizard
Wizard
Valkyrie Rage Miner Bandit Lumberjack Mega Knight
Rage
Wizard Electro Wizard
Miner
Wizard Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Valkyrie Wizard Miner Electro Wizard Lumberjack Mega Knight
Electro Wizard
Valkyrie Rage Miner Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Miner Bandit Electro Wizard Mega Knight
Mega Knight
Wizard Miner Bandit Electro Wizard Lumberjack

Defense Synergies 0 14

Valkyrie
Wizard Bandit Electro Wizard Lumberjack
Wizard
Valkyrie Bandit Electro Wizard Lumberjack Mega Knight
Rage
Miner
Mega Knight
Bandit
Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Valkyrie Wizard Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Bandit Electro Wizard
Mega Knight
Wizard Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Lumberjack Valkyrie Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Valkyrie Bandit Electro Wizard
Lumberjack Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Valkyrie Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Lumberjack
Valkyrie Miner Bandit Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Wizard Bandit Lumberjack Mega Knight
Wizard Electro Wizard
Lumberjack Mega Knight Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Mega Knight Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Wizard Bandit Electro Wizard Lumberjack
Valkyrie Wizard Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Miner Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Bandit Electro Wizard
Valkyrie Bandit Lumberjack Mega Knight
Wizard Electro Wizard
Valkyrie Bandit Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Valkyrie Bandit
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Mega Knight
Electro Wizard Valkyrie Lumberjack
Valkyrie Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Miner Bandit Electro Wizard
Miner Bandit
Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Miner Wizard Bandit
Electro Wizard Lumberjack
Miner Valkyrie Wizard Bandit Electro Wizard
Wizard
Miner Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Wizard Bandit Electro Wizard Mega Knight
Valkyrie Wizard Miner Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Miner Wizard Bandit Electro Wizard
Wizard Miner Bandit Mega Knight
Miner Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bandit
Wizard Electro Wizard
Miner Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Electro Wizard
Electro Wizard
Miner Bandit Electro Wizard Mega Knight

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