My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Royal Ghost Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon Little Prince
Zap
Witch Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Wizard Witch Royal Ghost Little Prince
The Log
Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Valkyrie Wizard Witch Royal Ghost Inferno Dragon Little Prince
Fireball
Wizard Witch Inferno Dragon Little Prince
Poison
Wizard Witch Little Prince
Lightning
Valkyrie Wizard Witch Inferno Dragon Little Prince
Rocket
Valkyrie Wizard Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Royal Ghost Little Prince Valkyrie Inferno Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Royal Ghost Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Royal Ghost Little Prince
Wizard
Valkyrie Rage Royal Ghost
Barbarian Barrel
Rage
Witch Wizard
Witch
Rage Valkyrie Royal Ghost
Royal Ghost
Valkyrie Wizard Witch Little Prince
Inferno Dragon
Little Prince
Valkyrie Royal Ghost

Defense Synergies 0 9

Valkyrie
Wizard Witch Little Prince
Wizard
Valkyrie Barbarian Barrel Royal Ghost
Barbarian Barrel
Wizard Witch Little Prince
Rage
Witch
Valkyrie Barbarian Barrel Royal Ghost
Royal Ghost
Wizard Witch Little Prince
Inferno Dragon
Little Prince
Valkyrie Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel
Inferno Dragon Valkyrie Witch
Witch Valkyrie Inferno Dragon
Witch Inferno Dragon Valkyrie
Valkyrie Barbarian Barrel
Barbarian Barrel Valkyrie Royal Ghost
Inferno Dragon Wizard Witch Little Prince
Valkyrie Barbarian Barrel
Witch Inferno Dragon
Valkyrie Barbarian Barrel Royal Ghost Little Prince
Valkyrie Witch Wizard Barbarian Barrel Royal Ghost
Inferno Dragon Wizard Witch
Valkyrie Wizard Witch
Valkyrie Wizard Barbarian Barrel Witch Royal Ghost
Inferno Dragon
Inferno Dragon
Wizard Valkyrie Witch
Valkyrie Wizard Barbarian Barrel Witch Royal Ghost Little Prince
Valkyrie Wizard Barbarian Barrel Witch Royal Ghost Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Wizard Royal Ghost Barbarian Barrel Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Witch Royal Ghost
Valkyrie Wizard Barbarian Barrel Royal Ghost Inferno Dragon
Valkyrie Witch
Valkyrie Barbarian Barrel
Valkyrie Witch Inferno Dragon
Wizard Witch
Valkyrie Witch
Valkyrie Inferno Dragon
Valkyrie Barbarian Barrel Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Valkyrie Barbarian Barrel Inferno Dragon Little Prince
Valkyrie Wizard Barbarian Barrel Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel
Wizard Witch
Wizard Witch
Wizard Barbarian Barrel
Wizard
Valkyrie Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Witch Little Prince
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Witch Little Prince
Witch Inferno Dragon
Wizard Barbarian Barrel Witch Royal Ghost
Wizard Witch
Barbarian Barrel
Wizard Witch Little Prince
Wizard Witch
Wizard
Wizard
Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Valkyrie Wizard
Wizard
Witch
Witch
Barbarian Barrel Witch Royal Ghost Little Prince

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