My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Zappies Royal Hogs Skeleton Army
Zap
Bats Zappies Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Zappies Inferno Tower Royal Hogs Skeleton Army
The Log
Zappies Royal Hogs Skeleton Army
Earthquake
Zappies Inferno Tower Royal Hogs Skeleton Army
Arrows
Bats Zappies Royal Hogs Skeleton Army
Royal Delivery
Bats Valkyrie Zappies Royal Hogs Skeleton Army P.E.K.K.A
Fireball
Zappies Inferno Tower Royal Hogs Skeleton Army
Poison
Bats Zappies Inferno Tower Royal Hogs Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Zappies Inferno Tower Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A
Valkyrie
Bats Zappies Royal Hogs P.E.K.K.A
Zappies
Valkyrie Royal Hogs P.E.K.K.A
Inferno Tower
Royal Hogs
Arrows Bats Valkyrie Zappies
Skeleton Army
P.E.K.K.A
Arrows Bats Valkyrie Zappies

Defense Synergies 1 12

Bats
Valkyrie Zappies Inferno Tower P.E.K.K.A
Arrows
Valkyrie Inferno Tower P.E.K.K.A
Valkyrie
Bats Arrows Zappies Inferno Tower P.E.K.K.A
Zappies
Bats Valkyrie Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Bats Arrows Valkyrie
Royal Hogs
Skeleton Army
Inferno Tower Zappies
P.E.K.K.A
Bats Arrows Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Bats Valkyrie Zappies
Inferno Tower Skeleton Army P.E.K.K.A Bats Valkyrie Zappies
Inferno Tower Skeleton Army P.E.K.K.A Bats Valkyrie Zappies
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Valkyrie Zappies
Bats Inferno Tower Arrows Zappies
Arrows Valkyrie Inferno Tower P.E.K.K.A
Zappies Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Zappies Inferno Tower
Bats Valkyrie Skeleton Army Arrows Zappies
Arrows Inferno Tower Bats Zappies
Inferno Tower Skeleton Army P.E.K.K.A Bats Valkyrie Zappies
Valkyrie Skeleton Army Bats Arrows Zappies P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Zappies
Inferno Tower Skeleton Army Zappies P.E.K.K.A
Bats Arrows Valkyrie Zappies Inferno Tower Skeleton Army P.E.K.K.A
Arrows Bats Valkyrie Zappies Skeleton Army
Arrows Valkyrie Bats Zappies
P.E.K.K.A Zappies Inferno Tower
Valkyrie Skeleton Army Bats Arrows Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zappies Inferno Tower P.E.K.K.A
Arrows Valkyrie
Zappies Skeleton Army P.E.K.K.A Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army P.E.K.K.A Bats Zappies Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Zappies Skeleton Army
Arrows Bats Zappies
Skeleton Army P.E.K.K.A Bats Valkyrie Zappies Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Zappies Skeleton Army
P.E.K.K.A Bats Valkyrie Zappies Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Bats Valkyrie Zappies Inferno Tower
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Zappies Inferno Tower
Valkyrie Zappies Skeleton Army
Zappies Inferno Tower Skeleton Army Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Zappies Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats Zappies
Arrows
Arrows Zappies
P.E.K.K.A
Arrows
Bats Zappies Skeleton Army
Arrows Zappies
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats Zappies
Bats Zappies

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