My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Freeze Electro Wizard Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Freeze Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Electro Wizard Mega Knight
Valkyrie
Balloon Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Mega Knight
Freeze
Balloon
Balloon
Valkyrie Freeze Wizard Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Balloon Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Balloon Electro Wizard

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Freeze
Valkyrie
Mini P.E.K.K.A Wizard Freeze P.E.K.K.A Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A Electro Wizard Mega Knight
Freeze
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Balloon
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Freeze P.E.K.K.A Mega Knight
Mega Knight
Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Freeze Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard Freeze
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Wizard Freeze Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Freeze Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Valkyrie Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie
Freeze P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Electro Wizard Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Freeze Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Wizard Mega Knight
Freeze Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight

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