My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Goblin Hut Baby Dragon Witch
Zap
Battle Ram Goblin Hut Witch
Barbarian Barrel
Valkyrie Battle Ram Goblin Hut Witch
The Log
Battle Ram Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Battle Ram Goblin Hut Baby Dragon Witch
Fireball
Battle Ram Goblin Hut Baby Dragon Witch
Poison
Goblin Hut Witch
Lightning
Valkyrie Battle Ram Goblin Hut Baby Dragon Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Valkyrie Battle Ram Baby Dragon Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Valkyrie Goblin Hut Baby Dragon Witch The Log
Valkyrie
Zap Battle Ram Goblin Hut Baby Dragon Witch
Battle Ram
Zap The Log Valkyrie Goblin Hut Mirror Baby Dragon Witch
Goblin Hut
Zap Valkyrie Battle Ram Mirror Baby Dragon The Log
Mirror
Zap The Log Battle Ram Goblin Hut
Baby Dragon
Zap Valkyrie Battle Ram Goblin Hut Witch
Witch
Zap Valkyrie Battle Ram Baby Dragon
The Log
Battle Ram Mirror Zap Goblin Hut

Defense Synergies 1 16

Zap
Mirror Valkyrie Goblin Hut Baby Dragon Witch The Log
Valkyrie
Zap Goblin Hut Mirror Baby Dragon Witch The Log
Battle Ram
Goblin Hut
Zap Valkyrie Mirror Baby Dragon
Mirror
Zap Valkyrie Goblin Hut The Log
Baby Dragon
Zap Valkyrie Goblin Hut Witch The Log
Witch
Zap Valkyrie Baby Dragon The Log
The Log
Zap Valkyrie Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Goblin Hut Baby Dragon The Log
Zap Valkyrie Goblin Hut Witch The Log
Goblin Hut Witch Valkyrie
Goblin Hut Witch Valkyrie
Valkyrie The Log
The Log Zap Valkyrie Baby Dragon
Zap Goblin Hut Baby Dragon Witch
Zap Valkyrie Baby Dragon The Log
Witch Goblin Hut
Valkyrie
Valkyrie Witch Zap Goblin Hut Baby Dragon The Log
Zap Goblin Hut Baby Dragon Witch
Goblin Hut Zap Valkyrie Witch The Log
Valkyrie Zap Goblin Hut Baby Dragon Witch The Log
Goblin Hut
Zap Goblin Hut The Log
Valkyrie Goblin Hut Witch
Zap Valkyrie Goblin Hut Baby Dragon Witch The Log
Zap Valkyrie Baby Dragon Witch The Log Goblin Hut
Goblin Hut
Valkyrie Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Goblin Hut Witch
Zap Valkyrie Baby Dragon The Log
Zap Valkyrie Goblin Hut Witch The Log
Valkyrie Zap The Log
Valkyrie Goblin Hut Witch
Zap Goblin Hut Baby Dragon Witch
Valkyrie Goblin Hut Witch
Valkyrie
Zap Valkyrie Goblin Hut Baby Dragon Witch The Log
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Zap Valkyrie The Log
Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Hut Witch Zap Valkyrie Baby Dragon The Log
Valkyrie Zap Goblin Hut Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Baby Dragon Witch
Baby Dragon Witch The Log
The Log Zap Baby Dragon
The Log Zap
Zap Valkyrie The Log
Zap Baby Dragon
Goblin Hut Baby Dragon The Log
Baby Dragon
Zap Goblin Hut Baby Dragon The Log
Zap Goblin Hut Baby Dragon Witch The Log
Goblin Hut Baby Dragon The Log
Zap Baby Dragon The Log
Zap Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Witch
Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Baby Dragon Witch
Zap Goblin Hut Witch
Zap The Log
Zap
The Log
Zap Goblin Hut Witch
Zap Baby Dragon Witch
The Log
Valkyrie Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log

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