My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Lumberjack Ram Rider
Zap
Goblin Gang Inferno Tower Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack Ram Rider
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Goblin Gang Inferno Tower Baby Dragon Ice Wizard Lumberjack Ram Rider
Poison
Goblin Gang Inferno Tower Ice Wizard
Lightning
Valkyrie Inferno Tower Baby Dragon Ice Wizard Lumberjack Ram Rider
Rocket
Valkyrie Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Ice Wizard Valkyrie Baby Dragon Lumberjack Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Ice Wizard Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Valkyrie Baby Dragon Lumberjack
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Lumberjack Giant Snowball Goblin Gang Baby Dragon Ram Rider
Inferno Tower
Baby Dragon
Giant Snowball Goblin Gang Valkyrie Ice Wizard Lumberjack Ram Rider
Ice Wizard
Baby Dragon Lumberjack Ram Rider
Lumberjack
Valkyrie Giant Snowball Baby Dragon Ice Wizard Ram Rider
Ram Rider
Giant Snowball Valkyrie Baby Dragon Ice Wizard Lumberjack

Defense Synergies 4 18

Giant Snowball
Goblin Gang Ram Rider Valkyrie Inferno Tower Baby Dragon Ice Wizard Lumberjack
Goblin Gang
Giant Snowball Inferno Tower Valkyrie Ice Wizard Lumberjack
Valkyrie
Giant Snowball Goblin Gang Inferno Tower Baby Dragon Ice Wizard Lumberjack
Inferno Tower
Goblin Gang Giant Snowball Valkyrie Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Giant Snowball Valkyrie Inferno Tower Lumberjack
Ice Wizard
Baby Dragon Giant Snowball Goblin Gang Valkyrie Inferno Tower Lumberjack
Lumberjack
Giant Snowball Goblin Gang Valkyrie Inferno Tower Baby Dragon Ice Wizard Ram Rider
Ram Rider
Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Ram Rider
Inferno Tower Lumberjack Goblin Gang Valkyrie Ice Wizard Ram Rider
Goblin Gang Inferno Tower Lumberjack Ram Rider Giant Snowball Valkyrie Ice Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie Ice Wizard Ram Rider
Valkyrie Lumberjack
Goblin Gang Giant Snowball Valkyrie Baby Dragon Ice Wizard Lumberjack
Giant Snowball Inferno Tower Ram Rider Goblin Gang Baby Dragon Ice Wizard
Valkyrie Inferno Tower Baby Dragon Ram Rider
Inferno Tower Goblin Gang Ice Wizard Lumberjack
Goblin Gang Giant Snowball Valkyrie Inferno Tower Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Giant Snowball Baby Dragon Lumberjack Ram Rider
Inferno Tower Giant Snowball Goblin Gang Baby Dragon Ice Wizard Ram Rider
Inferno Tower Lumberjack Giant Snowball Goblin Gang Valkyrie Ice Wizard Ram Rider
Valkyrie Giant Snowball Goblin Gang Baby Dragon Lumberjack
Inferno Tower Goblin Gang Lumberjack Ram Rider
Inferno Tower Giant Snowball Goblin Gang Lumberjack Ram Rider
Goblin Gang Valkyrie Inferno Tower Lumberjack
Giant Snowball Goblin Gang Valkyrie Baby Dragon Ice Wizard Lumberjack Ram Rider
Giant Snowball Valkyrie Baby Dragon Ice Wizard Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Goblin Gang Valkyrie Giant Snowball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Giant Snowball Inferno Tower
Giant Snowball Goblin Gang Valkyrie Baby Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Inferno Tower Ram Rider
Goblin Gang Valkyrie Lumberjack Inferno Tower Ram Rider
Inferno Tower Goblin Gang Valkyrie Lumberjack Ram Rider
Giant Snowball Goblin Gang Baby Dragon Ice Wizard Ram Rider
Goblin Gang Valkyrie Inferno Tower Ice Wizard Lumberjack Ram Rider
Inferno Tower Valkyrie Lumberjack
Giant Snowball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Valkyrie Inferno Tower Lumberjack
Giant Snowball Valkyrie
Goblin Gang Valkyrie Inferno Tower Lumberjack Ram Rider
Valkyrie Baby Dragon
Goblin Gang Inferno Tower Valkyrie Baby Dragon Lumberjack
Valkyrie Giant Snowball Inferno Tower Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Valkyrie
Giant Snowball Valkyrie Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Ram Rider
Giant Snowball Ram Rider
Giant Snowball Goblin Gang Lumberjack
Valkyrie Ram Rider
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Valkyrie Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Valkyrie Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Ice Wizard Ram Rider
Giant Snowball Baby Dragon Ram Rider
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Goblin Gang
Giant Snowball Baby Dragon Ice Wizard Ram Rider
Goblin Gang Valkyrie Baby Dragon Lumberjack
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Goblin Gang Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon

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