My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Witch
Zap
Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Goblin Barrel Witch Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Valkyrie Hog Rider Electro Wizard Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Goblin Barrel Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Goblin Barrel
Firecracker
Hog Rider Bats Valkyrie Goblin Barrel
Valkyrie
Bats Hog Rider Goblin Barrel Firecracker Witch Electro Wizard
Hog Rider
Bats Firecracker Valkyrie Goblin Barrel Witch Electro Wizard Golden Knight
Goblin Barrel
Valkyrie Bats Firecracker Hog Rider Golden Knight
Witch
Valkyrie Hog Rider
Electro Wizard
Valkyrie Hog Rider
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 1 9

Bats
Firecracker Valkyrie Electro Wizard Golden Knight
Firecracker
Valkyrie Bats Electro Wizard Golden Knight
Valkyrie
Firecracker Bats Witch Electro Wizard
Hog Rider
Goblin Barrel
Witch
Valkyrie Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Witch
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Golden Knight
Bats Firecracker Valkyrie Witch Electro Wizard
Witch Bats Valkyrie Electro Wizard
Witch Bats Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie
Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Firecracker Witch
Valkyrie Electro Wizard Golden Knight
Witch
Firecracker Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Firecracker
Bats Firecracker Witch Electro Wizard
Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Firecracker Witch Electro Wizard Golden Knight
Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Witch Electro Wizard
Bats Firecracker Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Witch Bats Firecracker Electro Wizard
Electro Wizard
Valkyrie Bats Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Firecracker Valkyrie
Bats Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Bats Electro Wizard
Valkyrie Witch
Firecracker Bats Witch Electro Wizard
Bats Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Bats Firecracker Valkyrie Witch
Witch
Bats Valkyrie Witch Golden Knight
Valkyrie Electro Wizard
Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch
Witch Electro Wizard Bats Firecracker Valkyrie Golden Knight
Bats Valkyrie Firecracker Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Bats Electro Wizard
Firecracker Valkyrie Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker
Bats
Firecracker Electro Wizard
Firecracker Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch
Witch
Firecracker Witch Electro Wizard Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Bats Firecracker Witch Electro Wizard
Electro Wizard Bats Firecracker Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Bats Firecracker Witch Electro Wizard Golden Knight
Firecracker Bats Witch Electro Wizard
Firecracker Witch Electro Wizard Golden Knight

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