My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Hunter Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Ram Rider Sparky
Giant Snowball
Bats Goblin Gang Clone Ram Rider
Zap
Bats Goblin Gang Clone Ram Rider Sparky
Barbarian Barrel
Goblin Gang Valkyrie Clone Hunter Sparky
The Log
Goblin Gang Clone Hunter Ram Rider Sparky
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Valkyrie Clone Hunter Ram Rider Sparky
Fireball
Goblin Gang Clone Hunter Ram Rider Sparky
Poison
Bats Goblin Gang Clone Hunter Sparky
Lightning
Valkyrie Hunter Ram Rider Sparky
Rocket
Valkyrie Hunter Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Clone Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Clone Valkyrie Hunter Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Clone Ram Rider Sparky
Arrows
Sparky Ram Rider
Goblin Gang
Valkyrie Clone Sparky
Valkyrie
Bats Goblin Gang Hunter Ram Rider Sparky
Clone
Bats Goblin Gang Sparky
Hunter
Valkyrie Ram Rider Sparky
Ram Rider
Bats Arrows Valkyrie Hunter
Sparky
Arrows Bats Goblin Gang Valkyrie Clone Hunter

Defense Synergies 0 10

Bats
Valkyrie Hunter Sparky
Arrows
Valkyrie Sparky
Goblin Gang
Valkyrie Sparky
Valkyrie
Bats Arrows Goblin Gang Hunter Sparky
Clone
Hunter
Bats Valkyrie Ram Rider
Ram Rider
Hunter
Sparky
Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider Sparky
Hunter Sparky Bats Goblin Gang Valkyrie Ram Rider
Goblin Gang Hunter Ram Rider Sparky Bats Valkyrie
Hunter Sparky Bats Goblin Gang Valkyrie Ram Rider
Arrows Valkyrie Sparky
Arrows Goblin Gang Bats Valkyrie Hunter
Bats Hunter Ram Rider Arrows Goblin Gang
Arrows Valkyrie Ram Rider Sparky
Hunter Sparky Goblin Gang
Goblin Gang Valkyrie Hunter Sparky
Bats Goblin Gang Valkyrie Arrows Hunter Ram Rider
Arrows Hunter Bats Goblin Gang Ram Rider
Hunter Sparky Bats Goblin Gang Valkyrie Ram Rider
Valkyrie Sparky Bats Arrows Goblin Gang Hunter
Sparky Goblin Gang Hunter Ram Rider
Goblin Gang Hunter Ram Rider Sparky
Sparky Bats Arrows Goblin Gang Valkyrie Hunter
Arrows Bats Goblin Gang Valkyrie Hunter Ram Rider
Arrows Valkyrie Hunter Bats Ram Rider
Sparky Hunter Ram Rider
Goblin Gang Valkyrie Bats Arrows Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Sparky
Arrows Goblin Gang Valkyrie Hunter
Goblin Gang Bats Valkyrie Hunter Ram Rider Sparky
Goblin Gang Valkyrie Hunter Bats Ram Rider Sparky
Goblin Gang Valkyrie Hunter Ram Rider Sparky
Arrows Bats Goblin Gang Hunter Ram Rider
Goblin Gang Sparky Bats Valkyrie Hunter Ram Rider
Valkyrie Hunter Sparky
Bats Valkyrie Sparky
Goblin Gang Sparky
Bats Valkyrie Hunter Sparky
Arrows Valkyrie
Goblin Gang Valkyrie Hunter Ram Rider Sparky
Valkyrie Sparky
Goblin Gang Sparky Bats Valkyrie Hunter
Bats Arrows Valkyrie Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Ram Rider
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows Bats Hunter Ram Rider
Arrows Sparky
Arrows Hunter Ram Rider
Arrows Ram Rider
Bats Goblin Gang Sparky
Arrows Valkyrie Ram Rider Sparky
Arrows
Hunter Sparky
Arrows
Arrows Sparky
Arrows Hunter Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Hunter Sparky
Arrows Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Hunter Sparky
Arrows Hunter Ram Rider Sparky
Arrows Ram Rider Sparky
Arrows Sparky
Bats Arrows Hunter Sparky
Bats
Sparky
Arrows Hunter Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Goblin Gang
Arrows Hunter Ram Rider
Arrows
Goblin Gang Valkyrie Hunter Sparky
Arrows
Arrows Sparky
Sparky
Bats Goblin Gang Sparky
Bats
Sparky

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