My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Prince Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Valkyrie Prince Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Lava Hound
Giant Snowball
Fire Spirit Goblins Spear Goblins Lava Hound
Zap
Fire Spirit Goblins Spear Goblins Prince Lava Hound
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Valkyrie Royal Ghost
The Log
Fire Spirit Goblins Spear Goblins Prince
Earthquake
Spear Goblins
Arrows
Fire Spirit Goblins Spear Goblins Lava Hound
Royal Delivery
Fire Spirit Goblins Spear Goblins Valkyrie Prince Royal Ghost Lava Hound
Fireball
Lava Hound
Poison
Spear Goblins Lava Hound
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Valkyrie Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Arrows Royal Ghost Valkyrie Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Prince
Goblins
Valkyrie
Spear Goblins
Valkyrie Prince Royal Ghost
Arrows
Lava Hound Prince
Valkyrie
Fire Spirit Spear Goblins Prince Goblins Royal Ghost
Prince
Valkyrie Fire Spirit Spear Goblins Arrows Royal Ghost
Royal Ghost
Spear Goblins Valkyrie Prince
Lava Hound
Arrows

Defense Synergies 0 9

Fire Spirit
Spear Goblins Valkyrie
Goblins
Spear Goblins
Fire Spirit Arrows Valkyrie Prince Royal Ghost
Arrows
Spear Goblins Valkyrie Prince
Valkyrie
Fire Spirit Spear Goblins Arrows Prince
Prince
Spear Goblins Arrows Valkyrie
Royal Ghost
Spear Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Goblins Valkyrie Prince
Prince Fire Spirit Goblins Valkyrie
Prince Goblins Valkyrie
Arrows Valkyrie Prince
Arrows Fire Spirit Goblins Spear Goblins Valkyrie Royal Ghost
Fire Spirit Spear Goblins Arrows
Arrows Valkyrie
Goblins Prince
Fire Spirit Goblins Spear Goblins Valkyrie Prince Royal Ghost
Goblins Valkyrie Spear Goblins Arrows Royal Ghost
Arrows Spear Goblins
Prince Fire Spirit Valkyrie
Fire Spirit Valkyrie Goblins Arrows Prince Royal Ghost
Prince
Prince
Goblins Arrows Valkyrie Prince
Fire Spirit Arrows Goblins Spear Goblins Valkyrie Prince Royal Ghost
Arrows Valkyrie Fire Spirit Spear Goblins Royal Ghost
Prince
Valkyrie Royal Ghost Fire Spirit Goblins Spear Goblins Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins Prince Royal Ghost
Arrows Valkyrie Prince Royal Ghost
Goblins Spear Goblins Valkyrie Prince
Valkyrie Prince
Valkyrie Prince
Fire Spirit Arrows
Prince Goblins Spear Goblins Valkyrie
Valkyrie Prince
Goblins Spear Goblins Valkyrie Prince
Valkyrie Prince
Arrows Valkyrie Prince
Prince Valkyrie
Valkyrie
Goblins Spear Goblins Valkyrie Prince
Arrows Valkyrie Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Valkyrie Prince
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Spear Goblins
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Prince
Arrows Valkyrie Prince
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows Prince
Spear Goblins Arrows
Arrows
Arrows
Fire Spirit Arrows Prince
Fire Spirit Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Fire Spirit Valkyrie
Arrows Royal Ghost
Arrows Prince
Arrows
Fire Spirit Arrows
Arrows
Arrows
Prince
Arrows
Fire Spirit Spear Goblins Prince
Fire Spirit Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Prince Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: