My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Electro Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army Electro Dragon
Zap
Furnace Skeleton Army Goblin Giant
Barbarian Barrel
Valkyrie Furnace Wizard Skeleton Army Electro Wizard
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Electro Dragon Electro Wizard
Fireball
Furnace Wizard Skeleton Army Electro Dragon Electro Wizard
Poison
Furnace Wizard Skeleton Army Electro Dragon Electro Wizard
Lightning
Valkyrie Furnace Wizard Electro Dragon Electro Wizard
Rocket
Valkyrie Furnace Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Furnace Electro Wizard Wizard Electro Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Furnace Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Wizard Electro Dragon Electro Wizard
Furnace
Valkyrie Electro Dragon Goblin Giant
Wizard
Valkyrie Goblin Giant
Rocket
Skeleton Army
Electro Dragon
Valkyrie Furnace Goblin Giant
Goblin Giant
Furnace Wizard Electro Dragon Electro Wizard
Electro Wizard
Valkyrie Goblin Giant

Defense Synergies 0 12

Valkyrie
Furnace Wizard Electro Dragon Electro Wizard
Furnace
Valkyrie Skeleton Army Electro Wizard
Wizard
Valkyrie Skeleton Army Electro Wizard
Rocket
Skeleton Army
Furnace Wizard Electro Dragon Electro Wizard
Electro Dragon
Valkyrie Skeleton Army Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Valkyrie Furnace Wizard Skeleton Army Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Dragon Goblin Giant Electro Wizard
Skeleton Army Valkyrie Furnace Electro Dragon Electro Wizard
Furnace Rocket Skeleton Army Valkyrie Electro Dragon Electro Wizard
Skeleton Army Valkyrie Furnace Electro Dragon Electro Wizard
Valkyrie Rocket Skeleton Army
Skeleton Army Valkyrie Furnace Electro Dragon Electro Wizard
Furnace Rocket Electro Wizard Wizard Electro Dragon
Rocket Valkyrie Electro Dragon Goblin Giant Electro Wizard
Furnace Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Furnace Wizard Electro Dragon Goblin Giant
Furnace Wizard Electro Dragon Electro Wizard
Furnace Skeleton Army Valkyrie Wizard Rocket Electro Dragon Electro Wizard
Valkyrie Wizard Rocket Skeleton Army Furnace Electro Dragon Electro Wizard
Skeleton Army Furnace Electro Wizard
Rocket Skeleton Army Furnace Electro Wizard
Wizard Valkyrie Furnace Skeleton Army Electro Dragon Electro Wizard
Valkyrie Furnace Wizard Skeleton Army Electro Dragon Electro Wizard
Valkyrie Furnace Wizard Electro Dragon Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Furnace Electro Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Electro Wizard
Electro Wizard Valkyrie Wizard Rocket Electro Dragon
Skeleton Army Valkyrie Furnace Rocket Electro Dragon Goblin Giant Electro Wizard
Valkyrie Rocket Skeleton Army Goblin Giant Electro Wizard
Valkyrie Skeleton Army Goblin Giant
Furnace Wizard Rocket Electro Dragon Goblin Giant Electro Wizard
Rocket Skeleton Army Valkyrie Furnace Goblin Giant Electro Wizard
Valkyrie Skeleton Army Goblin Giant
Rocket Electro Dragon Electro Wizard Valkyrie Skeleton Army
Skeleton Army Goblin Giant
Valkyrie Electro Dragon
Rocket Skeleton Army Valkyrie Goblin Giant Electro Wizard
Rocket Skeleton Army Valkyrie Wizard Goblin Giant
Wizard Valkyrie Furnace Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Valkyrie Furnace Rocket Goblin Giant
Valkyrie Wizard Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Electro Dragon
Electro Dragon Electro Wizard
Rocket Electro Dragon Goblin Giant
Valkyrie Rocket
Wizard Rocket Valkyrie Furnace
Wizard Furnace Rocket Electro Dragon Goblin Giant
Furnace Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Rocket Electro Dragon Electro Wizard
Rocket Valkyrie Wizard Electro Dragon Electro Wizard
Wizard Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Furnace
Rocket Furnace Wizard Electro Dragon
Furnace Wizard Rocket Electro Dragon
Rocket
Rocket
Rocket Wizard Electro Dragon Electro Wizard
Rocket Valkyrie Wizard Electro Dragon
Rocket
Rocket Wizard
Rocket
Rocket Electro Dragon
Valkyrie Furnace Wizard Electro Dragon
Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon
Rocket
Furnace Wizard Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Wizard
Wizard Rocket Electro Dragon
Rocket Electro Dragon Electro Wizard
Rocket Wizard
Electro Wizard Rocket Skeleton Army Electro Dragon
Rocket Wizard Electro Dragon Electro Wizard
Valkyrie Wizard Rocket Electro Dragon Electro Wizard
Wizard Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket Electro Wizard
Rocket Electro Dragon Electro Wizard
Electro Dragon Rocket Goblin Giant Electro Wizard

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