My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Electro Dragon Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Sparky
Giant Snowball
Witch Electro Dragon Night Witch
Zap
Witch Night Witch Sparky
Barbarian Barrel
Elixir Golem Valkyrie Witch Night Witch Sparky
The Log
Elixir Golem Witch Sparky
Earthquake
Elixir Golem Witch
Arrows
Witch Night Witch
Royal Delivery
Elixir Golem Valkyrie Witch Electro Dragon Night Witch Sparky
Fireball
Elixir Golem Witch Electro Dragon Night Witch Sparky
Poison
Elixir Golem Witch Electro Dragon Night Witch Sparky
Lightning
Valkyrie Witch Electro Dragon Night Witch Sparky
Rocket
Valkyrie Witch Electro Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fireball Valkyrie Night Witch Witch Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Fireball Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Fireball Witch Electro Dragon The Log Sparky
Fireball
Elixir Golem The Log Sparky
Valkyrie
Witch Electro Dragon Sparky
Witch
Elixir Golem Valkyrie
Electro Dragon
Elixir Golem Valkyrie Sparky
The Log
Elixir Golem Fireball Sparky
Night Witch
Elixir Golem
Sparky
Elixir Golem Fireball Valkyrie Electro Dragon The Log

Defense Synergies 1 11

Elixir Golem
Fireball
The Log Valkyrie
Valkyrie
Fireball Witch Electro Dragon The Log Night Witch Sparky
Witch
Valkyrie Electro Dragon The Log
Electro Dragon
Valkyrie Witch The Log
The Log
Fireball Valkyrie Witch Electro Dragon Night Witch Sparky
Night Witch
Valkyrie The Log
Sparky
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon The Log Sparky
Sparky Valkyrie Witch Electro Dragon The Log Night Witch
Witch Sparky Valkyrie Electro Dragon Night Witch
Witch Night Witch Sparky Valkyrie Electro Dragon
Fireball Valkyrie The Log Sparky
Fireball The Log Valkyrie Electro Dragon Night Witch
Fireball Witch Electro Dragon Night Witch
Fireball Valkyrie Electro Dragon The Log Sparky
Witch Sparky Night Witch
Valkyrie Night Witch Sparky
Valkyrie Witch Fireball Electro Dragon The Log Night Witch
Fireball Witch Electro Dragon Night Witch
Night Witch Sparky Fireball Valkyrie Witch Electro Dragon The Log
Fireball Valkyrie Sparky Witch Electro Dragon The Log Night Witch
Sparky
Fireball The Log Sparky
Sparky Fireball Valkyrie Witch Electro Dragon Night Witch
Fireball Valkyrie Witch Electro Dragon The Log Night Witch
Valkyrie Witch The Log Fireball Electro Dragon
Sparky
Valkyrie Fireball Witch Electro Dragon The Log Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Sparky
Fireball Valkyrie Electro Dragon The Log
Valkyrie Witch Electro Dragon The Log Sparky
Valkyrie Fireball The Log Night Witch Sparky
Valkyrie Witch Night Witch Sparky
Fireball Witch Electro Dragon
Sparky Fireball Valkyrie Witch Night Witch
Valkyrie Sparky
Electro Dragon Fireball Valkyrie Witch The Log Sparky
Witch Sparky
Valkyrie Witch Electro Dragon Sparky
Fireball Valkyrie The Log
Fireball Valkyrie Witch Night Witch Sparky
Fireball Valkyrie Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Fireball Valkyrie The Log Night Witch
Valkyrie Fireball Witch Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon The Log Sparky
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Witch Electro Dragon
Witch The Log Sparky
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon Night Witch Sparky
Fireball Valkyrie Electro Dragon The Log Sparky
Fireball Electro Dragon
Fireball The Log Sparky
Fireball Electro Dragon
Fireball The Log Sparky
Fireball Witch Electro Dragon The Log Sparky
Fireball Electro Dragon The Log Sparky
Fireball Sparky
Night Witch Sparky
Fireball Electro Dragon The Log Sparky
Fireball Valkyrie Witch Electro Dragon The Log
Fireball The Log Night Witch Sparky
Fireball
The Log Sparky
Fireball Electro Dragon The Log
The Log Fireball Valkyrie Witch Electro Dragon Sparky
Witch
Fireball The Log Witch Electro Dragon Sparky
Fireball Witch Electro Dragon The Log Sparky
Fireball The Log Sparky
Fireball Witch Electro Dragon Night Witch Sparky
Electro Dragon Fireball Witch
Fireball Night Witch Sparky
Fireball Electro Dragon The Log Night Witch Sparky
Fireball Electro Dragon Sparky
Sparky
Fireball The Log Sparky
Fireball Witch Electro Dragon Night Witch
Fireball Witch Electro Dragon
The Log Fireball
Fireball Valkyrie Electro Dragon Sparky
The Log Fireball Electro Dragon
Fireball Sparky
Electro Dragon Sparky
Electro Dragon Fireball Witch The Log Sparky
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch The Log Sparky

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