My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Musketeer Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Tesla Musketeer Valkyrie Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Valkyrie Hog Rider Guards
Fireball
Minions Tesla Musketeer Hog Rider
Poison
Minions Musketeer Guards
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Tesla Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Tesla
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Minions
Hog Rider
Minions Fireball Musketeer Valkyrie The Log Guards
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Musketeer Guards

Defense Synergies 7 10

Minions
Valkyrie Tesla Musketeer The Log
Tesla
Musketeer The Log Minions Fireball Valkyrie Guards
Fireball
The Log Tesla Musketeer Valkyrie
Musketeer
Tesla Valkyrie Guards The Log Minions Fireball
Valkyrie
Minions Musketeer Tesla Fireball The Log
Hog Rider
Guards
Musketeer Tesla The Log
The Log
Tesla Fireball Musketeer Minions Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Musketeer Valkyrie The Log
Minions Tesla Musketeer Valkyrie The Log
Tesla Minions Musketeer Valkyrie
Tesla Minions Musketeer Valkyrie Guards
Fireball Valkyrie The Log
Fireball The Log Minions Tesla Musketeer Valkyrie Guards
Minions Tesla Musketeer Fireball
Tesla Fireball Musketeer Valkyrie The Log
Tesla Minions Musketeer
Guards Tesla Musketeer Valkyrie
Minions Valkyrie Guards Tesla Fireball Musketeer The Log
Minions Tesla Musketeer Fireball
Tesla Minions Fireball Musketeer Valkyrie Guards The Log
Fireball Valkyrie Minions Tesla Guards The Log
Tesla
Tesla Fireball The Log
Tesla Minions Fireball Musketeer Valkyrie
Tesla Fireball Minions Musketeer Valkyrie Guards The Log
Valkyrie The Log Minions Tesla Fireball Musketeer Guards
Tesla Musketeer
Valkyrie Minions Tesla Fireball Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball
Fireball Tesla Musketeer Valkyrie The Log
Guards Minions Musketeer Valkyrie The Log
Valkyrie Guards Tesla Fireball Musketeer The Log
Tesla Musketeer Valkyrie Guards
Fireball Minions Tesla Musketeer
Guards Minions Tesla Fireball Musketeer Valkyrie
Tesla Valkyrie
Minions Fireball Valkyrie The Log
Tesla Musketeer Guards
Minions Tesla Musketeer Valkyrie Guards
Fireball Valkyrie Guards The Log
Tesla Fireball Valkyrie Guards
Tesla Fireball Musketeer Valkyrie
Tesla Guards Minions Fireball Musketeer Valkyrie The Log
Minions Valkyrie Tesla Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Fireball Musketeer Guards
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball Valkyrie The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Minions Fireball Musketeer Guards
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer Guards
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log

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