My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner Lava Hound
Giant Snowball
Clone Miner Lumberjack Lava Hound
Zap
Clone Lava Hound
Barbarian Barrel
Valkyrie Clone Ice Wizard Electro Wizard Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone Lava Hound
Royal Delivery
Valkyrie Clone Miner Ice Wizard Electro Wizard Lumberjack Lava Hound
Fireball
Clone Ice Wizard Electro Wizard Lumberjack Lava Hound
Poison
Clone Ice Wizard Electro Wizard Lava Hound
Lightning
Valkyrie Ice Wizard Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Clone Miner Ice Wizard Valkyrie Electro Wizard Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Clone Miner Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Electro Wizard
Barbarian Barrel
Miner Ice Wizard Lumberjack Lava Hound
Clone
Lava Hound Electro Wizard Lumberjack
Miner
Lava Hound Barbarian Barrel Electro Wizard Lumberjack
Ice Wizard
Barbarian Barrel Lumberjack
Electro Wizard
Valkyrie Clone Miner Lumberjack
Lumberjack
Valkyrie Barbarian Barrel Clone Miner Ice Wizard Electro Wizard Lava Hound
Lava Hound
Clone Miner Barbarian Barrel Lumberjack

Defense Synergies 0 9

Valkyrie
Ice Wizard Electro Wizard Lumberjack
Barbarian Barrel
Miner Ice Wizard Electro Wizard Lumberjack
Clone
Miner
Barbarian Barrel
Ice Wizard
Valkyrie Barbarian Barrel Lumberjack
Electro Wizard
Valkyrie Barbarian Barrel Lumberjack
Lumberjack
Valkyrie Barbarian Barrel Ice Wizard Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Electro Wizard
Lumberjack Valkyrie Ice Wizard Electro Wizard
Lumberjack Valkyrie Ice Wizard Electro Wizard
Lumberjack Valkyrie Ice Wizard Electro Wizard
Valkyrie Barbarian Barrel Lumberjack
Barbarian Barrel Valkyrie Ice Wizard Electro Wizard Lumberjack
Electro Wizard Ice Wizard
Valkyrie Barbarian Barrel Electro Wizard
Ice Wizard Lumberjack
Valkyrie Barbarian Barrel Miner Ice Wizard Electro Wizard Lumberjack
Valkyrie Ice Wizard Electro Wizard Barbarian Barrel Lumberjack
Ice Wizard Electro Wizard
Lumberjack Valkyrie Ice Wizard Electro Wizard
Valkyrie Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Barbarian Barrel Ice Wizard Electro Wizard Lumberjack
Valkyrie Barbarian Barrel Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Barbarian Barrel Electro Wizard
Electro Wizard Valkyrie Barbarian Barrel Miner Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Barbarian Barrel Electro Wizard
Valkyrie Lumberjack
Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie Barbarian Barrel
Valkyrie Lumberjack
Valkyrie Electro Wizard
Valkyrie Lumberjack
Valkyrie
Electro Wizard Valkyrie Barbarian Barrel Lumberjack
Valkyrie Barbarian Barrel Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel Miner Ice Wizard Electro Wizard
Barbarian Barrel Miner
Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel
Ice Wizard
Barbarian Barrel Ice Wizard
Miner
Electro Wizard Lumberjack
Miner Valkyrie Barbarian Barrel Electro Wizard
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Electro Wizard
Valkyrie Barbarian Barrel Miner
Barbarian Barrel
Valkyrie Barbarian Barrel Ice Wizard
Miner Barbarian Barrel Ice Wizard Electro Wizard
Miner
Miner Barbarian Barrel
Ice Wizard Electro Wizard
Electro Wizard
Miner
Electro Wizard
Electro Wizard Barbarian Barrel
Ice Wizard Electro Wizard
Barbarian Barrel
Miner Valkyrie Electro Wizard Lumberjack
Electro Wizard
Electro Wizard
Barbarian Barrel Miner Electro Wizard

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