My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Guards
Giant Snowball
Bats Minions Guards Princess
Zap
Bats Minions Royal Giant Guards Princess
Barbarian Barrel
Valkyrie Guards Princess
The Log
Royal Giant Guards Princess
Earthquake
Guards
Arrows
Bats Minions Guards Princess
Royal Delivery
Bats Minions Valkyrie Guards Princess
Fireball
Minions Princess
Poison
Bats Minions Guards Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Guards Princess Valkyrie Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Knight Zap Minions
Zap
Bats Minions Royal Giant Valkyrie Guards Princess Mega Knight
Minions
Royal Giant Mega Knight Bats Zap Valkyrie
Royal Giant
Bats Minions Zap Guards Princess
Valkyrie
Bats Zap Minions
Guards
Zap Royal Giant
Princess
Zap Royal Giant Mega Knight
Mega Knight
Bats Minions Zap Princess

Defense Synergies 2 12

Bats
Zap Minions Valkyrie Mega Knight
Zap
Mega Knight Bats Minions Valkyrie Guards Princess
Minions
Valkyrie Bats Zap Mega Knight
Royal Giant
Valkyrie
Minions Bats Zap Princess
Guards
Zap Princess
Princess
Zap Valkyrie Guards Mega Knight
Mega Knight
Zap Bats Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Bats Zap Minions Valkyrie Mega Knight
Mega Knight Bats Minions Valkyrie
Bats Minions Valkyrie Guards Mega Knight
Valkyrie Princess Mega Knight
Bats Zap Minions Valkyrie Guards Mega Knight
Bats Minions Zap Princess
Zap Valkyrie Mega Knight
Minions Princess
Guards Valkyrie Mega Knight
Bats Minions Valkyrie Guards Zap Princess Mega Knight
Minions Bats Zap Princess
Mega Knight Bats Zap Minions Valkyrie Guards
Valkyrie Mega Knight Bats Zap Minions Guards Princess
Mega Knight
Zap Mega Knight
Mega Knight Bats Minions Valkyrie
Mega Knight Bats Zap Minions Valkyrie Guards
Zap Valkyrie Bats Minions Guards Princess Mega Knight
Valkyrie Mega Knight Bats Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap
Zap Valkyrie Mega Knight
Guards Mega Knight Bats Zap Minions Valkyrie
Valkyrie Guards Mega Knight Bats Zap
Valkyrie Guards Mega Knight
Bats Zap Minions Princess
Guards Bats Minions Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Bats Minions Valkyrie
Guards
Mega Knight Bats Minions Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Valkyrie Guards
Valkyrie Princess Mega Knight
Guards Bats Zap Minions Valkyrie
Bats Minions Valkyrie Mega Knight Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards
Zap Princess
Valkyrie Guards
Zap Valkyrie Mega Knight
Bats Zap Minions Princess
Princess
Zap Princess
Zap
Bats Minions Guards
Zap Valkyrie Princess
Zap Princess
Princess
Minions Princess
Princess Zap
Zap Princess
Princess Mega Knight
Bats Minions
Zap Princess Mega Knight
Zap Valkyrie Princess Mega Knight
Minions Mega Knight
Princess
Zap
Zap Valkyrie Princess Mega Knight
Zap Princess
Zap Princess Mega Knight
Zap
Bats Zap Princess
Zap Bats Minions Guards
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Minions Guards Princess
Zap Princess
Valkyrie Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Bats Minions Guards Princess
Bats Zap Princess
Zap Princess Mega Knight

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