My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Bandit
Giant Snowball
Witch Balloon Lumberjack
Zap
Dark Prince Witch Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Bandit Lumberjack
The Log
Dark Prince Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Dark Prince Witch Balloon Bandit Lumberjack
Fireball
Wizard Witch Balloon Bandit Lumberjack
Poison
Wizard Witch Balloon
Lightning
Valkyrie Wizard Dark Prince Witch Balloon Bandit Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Dark Prince Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Dark Prince Lumberjack

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Dark Prince Witch Bandit
Wizard
Valkyrie Dark Prince Balloon Bandit Lumberjack Mega Knight
Dark Prince
Valkyrie Wizard Witch Balloon Bandit Lumberjack
Witch
Valkyrie Dark Prince Bandit Lumberjack Mega Knight
Balloon
Valkyrie Lumberjack Wizard Dark Prince Bandit Mega Knight
Bandit
Valkyrie Wizard Dark Prince Witch Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Wizard Dark Prince Witch Bandit Mega Knight
Mega Knight
Wizard Witch Balloon Bandit Lumberjack

Defense Synergies 0 15

Valkyrie
Wizard Witch Bandit Lumberjack
Wizard
Valkyrie Dark Prince Bandit Lumberjack Mega Knight
Dark Prince
Wizard Witch Bandit
Witch
Valkyrie Dark Prince Bandit Lumberjack Mega Knight
Balloon
Bandit
Valkyrie Wizard Dark Prince Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Bandit
Mega Knight
Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Dark Prince Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Valkyrie Dark Prince Bandit
Witch Lumberjack Valkyrie Dark Prince Bandit Mega Knight
Valkyrie Dark Prince Lumberjack Mega Knight
Valkyrie Dark Prince Bandit Lumberjack Mega Knight
Wizard Witch
Valkyrie Bandit Mega Knight
Witch Lumberjack
Valkyrie Dark Prince Bandit Lumberjack Mega Knight
Valkyrie Witch Wizard Dark Prince Bandit Lumberjack Mega Knight
Wizard Witch
Lumberjack Mega Knight Valkyrie Wizard Dark Prince Witch Bandit
Valkyrie Wizard Mega Knight Dark Prince Witch Lumberjack
Bandit Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Dark Prince Witch Lumberjack
Mega Knight Valkyrie Wizard Dark Prince Witch Bandit Lumberjack
Valkyrie Wizard Witch Dark Prince Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Dark Prince Mega Knight Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Dark Prince Witch Bandit
Bandit Valkyrie Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie Dark Prince Witch
Valkyrie Dark Prince Lumberjack Mega Knight Bandit
Valkyrie Dark Prince Witch Bandit Lumberjack Mega Knight
Wizard Witch
Dark Prince Valkyrie Witch Bandit Lumberjack
Mega Knight Valkyrie Dark Prince Lumberjack
Mega Knight Valkyrie Dark Prince Witch Bandit
Witch
Mega Knight Valkyrie Dark Prince Witch Lumberjack
Mega Knight Valkyrie Dark Prince
Dark Prince Mega Knight Valkyrie Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie Dark Prince Lumberjack
Valkyrie Mega Knight Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Lumberjack
Valkyrie Wizard Dark Prince Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Wizard Dark Prince Bandit Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Dark Prince Witch Mega Knight
Witch
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit Mega Knight
Mega Knight
Wizard
Dark Prince Witch Bandit
Wizard Witch
Valkyrie Wizard Dark Prince Lumberjack Mega Knight
Wizard
Dark Prince Mega Knight
Witch
Witch
Dark Prince Witch Bandit Mega Knight

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