My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Dark Prince Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Dragons Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince
The Log
Firecracker Skeleton Army Dark Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Dragons Skeleton Army
Royal Delivery
Firecracker Skeleton Dragons Skeleton Army Dark Prince Boss Bandit
Fireball
Firecracker Skeleton Dragons Skeleton Army Boss Bandit
Poison
Firecracker Skeleton Dragons Skeleton Army Boss Bandit
Lightning
Skeleton Dragons Dark Prince Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Tornado Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Tornado Skeleton Dragons Dark Prince Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Tornado Dark Prince Mega Knight
Skeleton Dragons
Tornado Firecracker Dark Prince Mega Knight
Skeleton Army
Tornado
Skeleton Dragons Firecracker Dark Prince The Log Mega Knight
Dark Prince
Firecracker Skeleton Dragons Tornado
The Log
Tornado Mega Knight
Mega Knight
Firecracker Skeleton Dragons Tornado The Log
Boss Bandit

Defense Synergies 3 14

Firecracker
The Log Skeleton Dragons Skeleton Army Tornado Dark Prince Mega Knight
Skeleton Dragons
Tornado The Log Firecracker Skeleton Army Dark Prince Mega Knight
Skeleton Army
Firecracker Skeleton Dragons The Log
Tornado
Skeleton Dragons Firecracker Dark Prince The Log Mega Knight
Dark Prince
Firecracker Skeleton Dragons Tornado The Log
The Log
Firecracker Skeleton Dragons Skeleton Army Tornado Dark Prince Mega Knight
Mega Knight
Firecracker Skeleton Dragons Tornado The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons The Log
Skeleton Army Firecracker Skeleton Dragons Dark Prince The Log Mega Knight
Skeleton Army Tornado Mega Knight Skeleton Dragons Dark Prince
Skeleton Army Firecracker Skeleton Dragons Dark Prince Mega Knight
Firecracker Skeleton Army Tornado Dark Prince The Log Mega Knight
Skeleton Army Tornado The Log Firecracker Skeleton Dragons Dark Prince Mega Knight
Skeleton Dragons Tornado Firecracker
Skeleton Dragons The Log Mega Knight
Skeleton Army Tornado
Skeleton Army Tornado Firecracker Dark Prince Mega Knight
Skeleton Dragons Skeleton Army Firecracker Tornado Dark Prince The Log Mega Knight
Skeleton Dragons Firecracker Tornado
Skeleton Army Mega Knight Skeleton Dragons Dark Prince The Log
Skeleton Army Mega Knight Firecracker Skeleton Dragons Tornado Dark Prince The Log
Skeleton Army Mega Knight
Skeleton Army Tornado The Log Mega Knight
Mega Knight Firecracker Skeleton Dragons Skeleton Army Tornado Dark Prince
Mega Knight Firecracker Skeleton Dragons Skeleton Army Tornado Dark Prince The Log
Tornado The Log Firecracker Skeleton Dragons Dark Prince Mega Knight
Tornado
Skeleton Dragons Skeleton Army Dark Prince Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Dark Prince
Firecracker Skeleton Dragons The Log Mega Knight
Skeleton Army Mega Knight Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Tornado The Log
Skeleton Army Dark Prince Mega Knight
Firecracker Skeleton Dragons Tornado
Skeleton Army Dark Prince
Mega Knight Skeleton Army Dark Prince
Mega Knight Firecracker Skeleton Dragons Skeleton Army Tornado Dark Prince The Log
Skeleton Dragons Skeleton Army
Mega Knight Dark Prince
Skeleton Army Mega Knight Tornado Dark Prince The Log
Skeleton Army Dark Prince Mega Knight
Firecracker Skeleton Dragons Skeleton Army Mega Knight
Skeleton Army Firecracker Skeleton Dragons Tornado Dark Prince The Log
Mega Knight Firecracker Skeleton Dragons Dark Prince The Log
Tornado Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Tornado The Log
Skeleton Dragons The Log
Firecracker Skeleton Dragons Dark Prince The Log
Firecracker Skeleton Dragons Dark Prince The Log Mega Knight
Firecracker Skeleton Dragons Tornado
Firecracker Skeleton Dragons Tornado The Log
The Log Firecracker Skeleton Dragons Tornado
The Log Firecracker Skeleton Dragons Tornado
Tornado
Firecracker Skeleton Dragons Tornado Dark Prince The Log
Firecracker Skeleton Dragons Tornado
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log Mega Knight
Tornado
Skeleton Dragons
Firecracker Skeleton Dragons Dark Prince The Log Mega Knight
Firecracker Skeleton Dragons Tornado The Log Mega Knight
Skeleton Dragons The Log Mega Knight
Skeleton Dragons Tornado
Tornado The Log
Skeleton Dragons The Log
Firecracker Tornado The Log Skeleton Dragons Dark Prince Mega Knight
Firecracker The Log Skeleton Dragons Tornado
Skeleton Dragons Tornado The Log Mega Knight
Firecracker Skeleton Dragons Tornado The Log
Firecracker Skeleton Dragons Tornado
Firecracker Skeleton Dragons
Skeleton Dragons The Log Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker The Log
Skeleton Army Dark Prince
Firecracker Skeleton Dragons Tornado
The Log
Firecracker Skeleton Dragons Dark Prince Mega Knight
The Log Firecracker Skeleton Dragons
Tornado
Firecracker Skeleton Dragons Dark Prince Mega Knight
Firecracker Skeleton Dragons Tornado The Log
Firecracker Skeleton Dragons Tornado
Firecracker Tornado Dark Prince The Log Mega Knight
Firecracker Skeleton Dragons Mega Knight

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