My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Wizard Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Dark Prince Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Dark Prince Electro Wizard Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Dark Prince Electro Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Dark Prince Electro Wizard
Wizard
Tornado Dark Prince Prince P.E.K.K.A
Rocket
Tornado
Tornado
Fireball Wizard Rocket P.E.K.K.A Dark Prince
Dark Prince
Prince Fireball Wizard Tornado Electro Wizard
Prince
Dark Prince Wizard Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Fireball Dark Prince Prince

Defense Synergies 4 13

Fireball
Tornado Dark Prince Electro Wizard
Wizard
Tornado Dark Prince Prince P.E.K.K.A Electro Wizard
Rocket
Tornado
Tornado
Fireball Wizard Rocket P.E.K.K.A Dark Prince Prince Electro Wizard
Dark Prince
Fireball Wizard Tornado Prince Electro Wizard
Prince
Wizard Tornado Dark Prince Electro Wizard
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Fireball Wizard Tornado Dark Prince Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Electro Wizard
P.E.K.K.A Dark Prince Prince Electro Wizard
Rocket Tornado Prince P.E.K.K.A Dark Prince Electro Wizard
Prince P.E.K.K.A Dark Prince Electro Wizard
Fireball Rocket Tornado Dark Prince Prince P.E.K.K.A
Fireball Tornado Dark Prince Electro Wizard
Rocket Tornado Electro Wizard Fireball Wizard
Rocket Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Prince
Tornado Dark Prince Prince Electro Wizard
Electro Wizard Fireball Wizard Tornado Dark Prince
Fireball Wizard Tornado Electro Wizard
Prince P.E.K.K.A Fireball Wizard Rocket Dark Prince Electro Wizard
Fireball Wizard Rocket Tornado Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Rocket Tornado Fireball Prince P.E.K.K.A Electro Wizard
Wizard Fireball Tornado Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball Wizard Tornado Dark Prince Prince Electro Wizard
Wizard Tornado Fireball Dark Prince Electro Wizard
P.E.K.K.A Tornado Prince Electro Wizard
Wizard Dark Prince Fireball Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Rocket Prince
P.E.K.K.A Rocket Dark Prince Prince Electro Wizard
Rocket Dark Prince Prince P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Dark Prince Prince
Fireball Wizard Rocket Tornado Electro Wizard
Rocket Dark Prince Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Electro Wizard Fireball Tornado Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Fireball Tornado Dark Prince Prince Electro Wizard
Rocket Dark Prince Prince P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Fireball Rocket Tornado Dark Prince Prince P.E.K.K.A
Fireball Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Tornado Electro Wizard
Rocket Fireball
Fireball Rocket Dark Prince Prince
Fireball Wizard Rocket Dark Prince
Fireball Wizard Rocket Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Rocket Fireball Tornado Prince Electro Wizard
Rocket Fireball Wizard Tornado Dark Prince Prince Electro Wizard
Fireball Wizard Rocket Tornado
Rocket Fireball
Fireball Rocket
Fireball Prince
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket Tornado
Rocket
Rocket Fireball Wizard Dark Prince Prince Electro Wizard
Rocket Fireball Wizard Tornado
Rocket Fireball Prince
Rocket Fireball Wizard Tornado
Rocket Tornado Prince
Rocket Fireball
Tornado Fireball Wizard Dark Prince
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado Prince
Fireball Rocket Tornado
Fireball Wizard Tornado Electro Wizard
Rocket Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball Electro Wizard
P.E.K.K.A Prince
Rocket Fireball Wizard
Electro Wizard Fireball Rocket Dark Prince Prince
Fireball Rocket Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Rocket Dark Prince Prince Electro Wizard
Fireball Wizard
Rocket Fireball Tornado
Dark Prince Prince P.E.K.K.A
Fireball Rocket Tornado Electro Wizard
Fireball Rocket Tornado Electro Wizard
Fireball Rocket Tornado Dark Prince Prince Electro Wizard

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