My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard
Fireball
Battle Ram Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Ice Wizard Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Tornado P.E.K.K.A Royal Ghost Electro Wizard
Tornado
P.E.K.K.A Battle Ram Poison The Log Ice Wizard
Poison
Battle Ram P.E.K.K.A Tornado The Log Royal Ghost
P.E.K.K.A
Tornado Poison Electro Wizard Battle Ram The Log Ice Wizard
The Log
Battle Ram Tornado Poison P.E.K.K.A
Ice Wizard
Tornado P.E.K.K.A
Royal Ghost
Battle Ram Poison Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 3 12

Battle Ram
Tornado
P.E.K.K.A Ice Wizard Poison The Log Electro Wizard
Poison
Tornado The Log Ice Wizard Electro Wizard
P.E.K.K.A
Tornado The Log Ice Wizard Electro Wizard
The Log
P.E.K.K.A Tornado Poison Ice Wizard Royal Ghost Electro Wizard
Ice Wizard
Tornado Poison P.E.K.K.A The Log
Royal Ghost
The Log Electro Wizard
Electro Wizard
Tornado Poison P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A The Log Ice Wizard Electro Wizard
Tornado P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Ice Wizard Royal Ghost Electro Wizard
Tornado Electro Wizard Poison Ice Wizard
Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost Electro Wizard
Poison Ice Wizard Electro Wizard Tornado The Log Royal Ghost
Tornado Poison Ice Wizard Electro Wizard
P.E.K.K.A The Log Ice Wizard Electro Wizard
Tornado Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Tornado The Log Ice Wizard Royal Ghost Electro Wizard
Tornado Poison The Log Ice Wizard Royal Ghost Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard The Log Royal Ghost
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A
Poison Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Poison The Log Electro Wizard
P.E.K.K.A
Electro Wizard Tornado Poison P.E.K.K.A The Log
Poison P.E.K.K.A The Log Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison Tornado The Log Ice Wizard Royal Ghost Electro Wizard
Poison The Log
Poison The Log
Poison The Log
Poison Tornado Ice Wizard
Tornado Poison The Log
Poison The Log Tornado Ice Wizard
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Tornado Poison
Poison The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Ice Wizard
Poison The Log Tornado Ice Wizard Royal Ghost Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Ice Wizard Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard
Poison Tornado Ice Wizard Electro Wizard
The Log
Poison Electro Wizard
The Log Poison
Tornado Poison
P.E.K.K.A
Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Royal Ghost Electro Wizard

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