My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies X-Bow Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Miner Night Witch
Giant Snowball
Minions Skeleton Barrel Zappies Miner Night Witch
Zap
Minions Skeleton Barrel Zappies X-Bow Night Witch
Barbarian Barrel
Skeleton Barrel Zappies X-Bow Electro Wizard Night Witch
The Log
Skeleton Barrel Zappies X-Bow
Earthquake
Zappies X-Bow
Arrows
Minions Skeleton Barrel Zappies Night Witch
Royal Delivery
Minions Skeleton Barrel Zappies Miner Electro Wizard Night Witch
Fireball
Minions Skeleton Barrel Zappies X-Bow Electro Wizard Night Witch
Poison
Minions Skeleton Barrel Zappies X-Bow Electro Wizard Night Witch
Lightning
X-Bow Electro Wizard Night Witch
Rocket
X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Tornado Miner Zappies Electro Wizard Night Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Tornado Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Skeleton Barrel
Skeleton Barrel
Miner Minions Zappies Tornado X-Bow
Zappies
Skeleton Barrel Miner
Tornado
Skeleton Barrel Night Witch
X-Bow
Skeleton Barrel
Miner
Minions Skeleton Barrel Zappies Electro Wizard
Electro Wizard
Miner
Night Witch
Tornado

Defense Synergies 0 9

Minions
Zappies X-Bow Electro Wizard
Skeleton Barrel
Zappies
Minions Tornado Electro Wizard
Tornado
Zappies X-Bow Electro Wizard
X-Bow
Minions Tornado Electro Wizard
Miner
Electro Wizard
Minions Zappies Tornado X-Bow Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Zappies X-Bow Electro Wizard
Minions Zappies X-Bow Electro Wizard Night Witch
Tornado Minions Zappies Electro Wizard Night Witch
Night Witch Minions Zappies Electro Wizard
Tornado X-Bow
Tornado Minions Zappies X-Bow Electro Wizard Night Witch
Minions Tornado Electro Wizard Zappies X-Bow Night Witch
Skeleton Barrel X-Bow Electro Wizard
Zappies Minions Tornado X-Bow Night Witch
Tornado Zappies Miner Electro Wizard Night Witch
Minions Electro Wizard Zappies Tornado X-Bow Night Witch
Minions Zappies Tornado Electro Wizard Night Witch
Night Witch Minions Zappies X-Bow Electro Wizard
Minions Zappies Tornado X-Bow Electro Wizard Night Witch
Zappies X-Bow Electro Wizard
Tornado Zappies X-Bow Electro Wizard
Minions Zappies Tornado X-Bow Electro Wizard Night Witch
Minions Zappies Tornado X-Bow Electro Wizard Night Witch
Tornado Minions Zappies Electro Wizard
Zappies Tornado Electro Wizard
Minions Zappies Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies X-Bow Electro Wizard
Electro Wizard Skeleton Barrel X-Bow Miner
Zappies Minions Electro Wizard
Zappies Tornado X-Bow Electro Wizard Night Witch
Zappies Night Witch
Minions Skeleton Barrel Zappies Tornado Electro Wizard
Minions Zappies Electro Wizard Night Witch
Zappies
Electro Wizard Minions Zappies Tornado X-Bow
Zappies
Minions Zappies
Tornado Electro Wizard
Zappies Night Witch
Zappies
Zappies Electro Wizard Minions Tornado X-Bow Night Witch
Minions Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel X-Bow
Skeleton Barrel Tornado X-Bow Miner Electro Wizard
Skeleton Barrel X-Bow Miner
Skeleton Barrel
Minions Skeleton Barrel Tornado
Tornado
X-Bow Skeleton Barrel Tornado
Miner Skeleton Barrel Tornado X-Bow
Minions Tornado X-Bow Electro Wizard Night Witch
Miner Skeleton Barrel Tornado X-Bow Electro Wizard
Tornado
Skeleton Barrel Miner
Minions Skeleton Barrel X-Bow
Skeleton Barrel X-Bow
X-Bow Skeleton Barrel
Skeleton Barrel X-Bow
Tornado
Minions Night Witch
Skeleton Barrel X-Bow Electro Wizard
Skeleton Barrel Tornado X-Bow Miner
Minions X-Bow Night Witch
Tornado
Tornado X-Bow
Skeleton Barrel X-Bow
Tornado
X-Bow Miner Skeleton Barrel Tornado Electro Wizard
Skeleton Barrel Tornado X-Bow Miner
Miner Skeleton Barrel Tornado X-Bow
Tornado X-Bow Electro Wizard Night Witch
Electro Wizard Minions Skeleton Barrel Zappies
Night Witch
X-Bow Miner Night Witch
Zappies Electro Wizard
Skeleton Barrel Electro Wizard Minions Zappies X-Bow Night Witch
Zappies Tornado Electro Wizard
Miner Electro Wizard
Skeleton Barrel
Tornado
Minions Zappies Tornado Electro Wizard
Zappies Tornado Electro Wizard
Skeleton Barrel Tornado X-Bow Miner Electro Wizard

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