My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Skeleton Army Executioner
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Skeleton Army Executioner
Fireball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Executioner
Poison
Goblin Gang Skeleton Army Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Skeleton Army Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Executioner
Knight
Goblin Gang Hog Rider Goblin Barrel Executioner Zap
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Zap Knight Goblin Gang Goblin Barrel Tornado Executioner
Goblin Barrel
Knight Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Zap Executioner Hog Rider
Executioner
Knight Tornado Zap Hog Rider

Defense Synergies 3 9

Zap
Knight Goblin Gang Skeleton Army Tornado Executioner
Knight
Goblin Gang Executioner Zap Skeleton Army Tornado
Goblin Gang
Knight Zap Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Goblin Gang Executioner
Tornado
Executioner Zap Knight
Executioner
Knight Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Skeleton Army Zap Knight Goblin Gang Executioner
Goblin Gang Skeleton Army Tornado Knight Executioner
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Zap Executioner
Tornado Zap Goblin Gang Executioner
Zap
Goblin Gang Skeleton Army Tornado
Knight Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Executioner Zap Knight Tornado
Executioner Zap Goblin Gang Tornado
Skeleton Army Zap Knight Goblin Gang
Skeleton Army Executioner Zap Goblin Gang Tornado
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado Zap Goblin Gang
Knight Goblin Gang Skeleton Army Tornado Executioner
Zap Knight Goblin Gang Skeleton Army Tornado Executioner
Zap Tornado Executioner Knight
Tornado
Goblin Gang Skeleton Army Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap
Zap Knight Goblin Gang Executioner
Goblin Gang Skeleton Army Zap Knight
Goblin Gang Skeleton Army Zap Knight Tornado
Knight Goblin Gang Skeleton Army Executioner
Executioner Zap Goblin Gang Tornado
Goblin Gang Skeleton Army Knight
Knight Skeleton Army
Zap Knight Skeleton Army Tornado
Goblin Gang Skeleton Army
Knight
Skeleton Army Zap Tornado
Skeleton Army Knight Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Zap Knight Tornado Executioner
Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap
Zap
Zap
Zap Goblin Gang Skeleton Army
Zap Tornado Executioner
Knight Goblin Gang Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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