My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Bats Dart Goblin Goblin Barrel Inferno Dragon
Zap
Bats Dart Goblin Goblin Barrel Inferno Dragon
Barbarian Barrel
Dart Goblin Goblin Barrel Giant Skeleton
The Log
Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Goblin Barrel Giant Skeleton Inferno Dragon
Fireball
Dart Goblin Goblin Barrel Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Goblin Barrel Tornado Fireball Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Goblin Barrel Inferno Dragon
Zap
Fireball Tornado Bats Dart Goblin Giant Skeleton
Dart Goblin
Goblin Barrel Zap Giant Skeleton
Fireball
Zap Tornado
Goblin Barrel
Dart Goblin Bats Giant Skeleton
Tornado
Zap Fireball Giant Skeleton
Giant Skeleton
Bats Zap Dart Goblin Goblin Barrel Tornado
Inferno Dragon
Bats

Defense Synergies 2 13

Bats
Zap Dart Goblin Giant Skeleton Inferno Dragon
Zap
Fireball Bats Dart Goblin Tornado Giant Skeleton Inferno Dragon
Dart Goblin
Bats Zap Tornado Giant Skeleton Inferno Dragon
Fireball
Zap Tornado
Goblin Barrel
Tornado
Fireball Zap Dart Goblin Giant Skeleton Inferno Dragon
Giant Skeleton
Bats Zap Dart Goblin Tornado
Inferno Dragon
Bats Zap Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball
Inferno Dragon Bats Zap Dart Goblin
Tornado Bats Dart Goblin Giant Skeleton Inferno Dragon
Inferno Dragon Bats Dart Goblin
Fireball Tornado Giant Skeleton
Fireball Tornado Bats Zap Dart Goblin
Bats Dart Goblin Tornado Inferno Dragon Zap Fireball
Zap Dart Goblin Fireball Giant Skeleton
Inferno Dragon Tornado
Tornado Dart Goblin Giant Skeleton
Bats Dart Goblin Zap Fireball Tornado Giant Skeleton
Inferno Dragon Bats Zap Dart Goblin Fireball Tornado
Bats Zap Fireball Giant Skeleton
Fireball Bats Zap Dart Goblin Tornado
Inferno Dragon
Tornado Zap Fireball Inferno Dragon
Bats Fireball Tornado
Fireball Bats Zap Dart Goblin Tornado
Zap Tornado Bats Dart Goblin Fireball Giant Skeleton Inferno Dragon
Dart Goblin Tornado Inferno Dragon
Bats Dart Goblin Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton
Fireball Zap Inferno Dragon
Giant Skeleton Bats Zap
Giant Skeleton Bats Zap Fireball Tornado
Giant Skeleton Inferno Dragon
Fireball Bats Zap Dart Goblin Tornado
Bats Dart Goblin Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bats Fireball Tornado Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Fireball
Dart Goblin Fireball
Bats Zap Dart Goblin Fireball Tornado Giant Skeleton Inferno Dragon
Bats Zap Dart Goblin Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton
Fireball Zap Dart Goblin Tornado
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Giant Skeleton
Fireball Zap
Fireball Bats Zap Dart Goblin Tornado
Dart Goblin Tornado
Fireball Zap Dart Goblin Tornado
Fireball Zap Dart Goblin Tornado
Bats Fireball Tornado
Zap Dart Goblin Fireball Tornado
Fireball Zap Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball Tornado
Bats
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Inferno Dragon
Fireball Zap Dart Goblin Tornado
Fireball Zap Tornado
Fireball Zap Dart Goblin Tornado
Bats Zap Dart Goblin Fireball Tornado
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Dart Goblin Fireball
Fireball Zap Dart Goblin Tornado
Fireball
Fireball Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball Tornado Giant Skeleton
Dart Goblin
Zap Bats Dart Goblin Fireball Tornado Giant Skeleton
Bats Zap Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado Giant Skeleton

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