My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Night Witch
Giant Snowball
Goblin Barrel Witch Night Witch
Zap
Goblin Barrel Witch Night Witch
Barbarian Barrel
Knight Goblin Barrel Witch Giant Skeleton Night Witch
The Log
Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Knight Goblin Barrel Witch Giant Skeleton Night Witch
Fireball
Goblin Barrel Witch Night Witch
Poison
Witch Night Witch
Lightning
Knight Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Tornado Fireball Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Knight Witch Giant Skeleton Night Witch
Knight
Goblin Barrel Zap Fireball Witch Night Witch
Fireball
Zap Tornado Knight
Goblin Barrel
Knight Giant Skeleton
Tornado
Zap Fireball Witch Giant Skeleton Night Witch
Witch
Zap Knight Tornado Giant Skeleton
Giant Skeleton
Zap Goblin Barrel Tornado Witch Night Witch
Night Witch
Zap Knight Tornado Giant Skeleton

Defense Synergies 2 12

Zap
Fireball Knight Tornado Witch Giant Skeleton Night Witch
Knight
Zap Fireball Tornado Witch Night Witch
Fireball
Zap Tornado Knight
Goblin Barrel
Tornado
Fireball Zap Knight Witch Giant Skeleton
Witch
Zap Knight Tornado Giant Skeleton
Giant Skeleton
Zap Tornado Witch
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Zap Knight Witch Night Witch
Tornado Witch Knight Giant Skeleton Night Witch
Witch Night Witch Knight
Fireball Tornado Giant Skeleton
Fireball Tornado Zap Night Witch
Tornado Zap Fireball Witch Night Witch
Zap Fireball Giant Skeleton
Witch Tornado Night Witch
Knight Tornado Giant Skeleton Night Witch
Witch Zap Knight Fireball Tornado Giant Skeleton Night Witch
Zap Fireball Tornado Witch Night Witch
Night Witch Zap Knight Fireball Witch Giant Skeleton
Fireball Zap Tornado Witch Night Witch
Knight
Tornado Zap Fireball
Knight Fireball Tornado Witch Night Witch
Fireball Zap Knight Tornado Witch Night Witch
Zap Tornado Witch Knight Fireball Giant Skeleton
Tornado
Knight Fireball Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch Giant Skeleton
Fireball Zap Knight
Giant Skeleton Zap Knight Witch
Giant Skeleton Zap Knight Fireball Tornado Night Witch
Giant Skeleton Knight Witch Night Witch
Fireball Zap Tornado Witch
Knight Fireball Witch Giant Skeleton Night Witch
Giant Skeleton Knight
Zap Giant Skeleton Knight Fireball Tornado Witch
Witch
Knight Witch Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Knight Fireball Witch Night Witch
Fireball Witch
Witch Zap Knight Fireball Tornado Giant Skeleton Night Witch
Zap Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Zap Tornado
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Zap
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado Night Witch
Zap Knight Fireball Tornado
Fireball Zap Tornado
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Night Witch
Zap Fireball
Zap Fireball Tornado Witch
Fireball Giant Skeleton Night Witch
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado
Zap Fireball Tornado Witch Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Witch Night Witch
Fireball Zap Tornado Witch
Fireball
Fireball Knight
Zap Fireball
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado Witch Giant Skeleton
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch Giant Skeleton

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