My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Giant Skeleton Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Fisherman Inferno Dragon Graveyard
Giant Snowball
Baby Dragon Fisherman Inferno Dragon Graveyard
Zap
Fisherman Inferno Dragon Graveyard
Barbarian Barrel
Giant Skeleton Graveyard
The Log
Giant Skeleton Fisherman Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Baby Dragon Bowler Giant Skeleton Fisherman Inferno Dragon Graveyard
Fireball
Baby Dragon Bowler Fisherman Inferno Dragon
Poison
Fisherman Graveyard
Lightning
Baby Dragon Bowler Fisherman Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Bowler Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fisherman Baby Dragon Freeze Inferno Dragon Bowler Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Fisherman Baby Dragon Freeze

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Freeze Bowler Giant Skeleton Graveyard
Baby Dragon
Tornado Graveyard Bowler Giant Skeleton Fisherman Inferno Dragon
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado Baby Dragon Fisherman
Giant Skeleton
Tornado Baby Dragon Fisherman Graveyard
Fisherman
Baby Dragon Bowler Giant Skeleton Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Baby Dragon Freeze Bowler Tornado Giant Skeleton Fisherman

Defense Synergies 1 6

Tornado
Bowler Baby Dragon Giant Skeleton Inferno Dragon
Baby Dragon
Tornado Bowler Giant Skeleton Inferno Dragon
Freeze
Bowler
Tornado Baby Dragon
Giant Skeleton
Tornado Baby Dragon
Fisherman
Inferno Dragon
Tornado Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon
Inferno Dragon Fisherman
Tornado Bowler Fisherman Freeze Giant Skeleton Inferno Dragon
Inferno Dragon Bowler Fisherman
Tornado Bowler Giant Skeleton
Tornado Freeze Bowler Baby Dragon
Tornado Inferno Dragon Baby Dragon Freeze
Bowler Baby Dragon Giant Skeleton
Inferno Dragon Tornado Fisherman
Tornado Bowler Giant Skeleton Fisherman
Tornado Baby Dragon Freeze Bowler Giant Skeleton Fisherman
Inferno Dragon Tornado Baby Dragon
Bowler Freeze Giant Skeleton
Bowler Tornado Baby Dragon Freeze
Inferno Dragon
Tornado Freeze Bowler Fisherman Inferno Dragon
Tornado Bowler Fisherman
Tornado Baby Dragon Bowler Fisherman
Tornado Baby Dragon Freeze Bowler Giant Skeleton Fisherman Inferno Dragon
Tornado Fisherman Inferno Dragon
Bowler Baby Dragon Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Fisherman
Baby Dragon Bowler Fisherman Inferno Dragon
Giant Skeleton Bowler Fisherman
Bowler Giant Skeleton Tornado Fisherman
Giant Skeleton Bowler Fisherman Inferno Dragon
Tornado Baby Dragon Freeze
Bowler Giant Skeleton
Giant Skeleton Fisherman Inferno Dragon
Freeze Giant Skeleton Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler Giant Skeleton
Tornado Bowler Giant Skeleton
Bowler Giant Skeleton
Baby Dragon Bowler
Tornado Baby Dragon Freeze Bowler Giant Skeleton Fisherman Inferno Dragon
Bowler Baby Dragon Freeze Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Giant Skeleton
Tornado Baby Dragon Bowler Fisherman
Baby Dragon Giant Skeleton
Freeze Giant Skeleton
Baby Dragon Bowler
Tornado Baby Dragon Freeze
Tornado Baby Dragon Bowler
Tornado Baby Dragon Freeze Bowler
Tornado Fisherman
Tornado Bowler Fisherman
Tornado Bowler Fisherman
Tornado Baby Dragon
Baby Dragon Bowler Fisherman
Baby Dragon Freeze Fisherman
Baby Dragon Fisherman
Baby Dragon Bowler
Baby Dragon Bowler
Tornado Freeze
Fisherman
Baby Dragon Bowler Fisherman
Tornado Baby Dragon Bowler
Baby Dragon Bowler Giant Skeleton
Tornado
Tornado Bowler Fisherman
Baby Dragon
Tornado Freeze Baby Dragon Bowler
Fisherman Inferno Dragon
Tornado Baby Dragon Bowler Fisherman
Tornado Baby Dragon Bowler Fisherman
Tornado Baby Dragon Fisherman
Tornado Baby Dragon
Freeze
Bowler
Freeze
Giant Skeleton
Bowler
Freeze
Tornado Baby Dragon
Freeze
Baby Dragon Bowler
Baby Dragon Bowler
Tornado Giant Skeleton
Tornado Baby Dragon Freeze Bowler Giant Skeleton
Tornado
Tornado Baby Dragon Freeze Bowler Giant Skeleton

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