My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Prince
Giant Snowball
Bats Tombstone Hog Rider
Zap
Bats Firecracker Tombstone Dark Prince Prince
Barbarian Barrel
Firecracker Tombstone Dark Prince
The Log
Firecracker Tombstone Hog Rider Dark Prince Prince
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Hog Rider Dark Prince Prince
Fireball
Firecracker Tombstone Hog Rider
Poison
Bats Firecracker Tombstone
Lightning
Tombstone Dark Prince Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tombstone Earthquake Hog Rider Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Tombstone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Dark Prince Prince
Firecracker
Hog Rider Bats Earthquake Dark Prince Prince
Tombstone
Earthquake
Hog Rider Firecracker Dark Prince Prince The Log
Hog Rider
Bats Firecracker Earthquake The Log Dark Prince Prince
Dark Prince
Prince Bats Firecracker Earthquake Hog Rider
Prince
Dark Prince Bats Firecracker Earthquake Hog Rider The Log
The Log
Hog Rider Earthquake Prince

Defense Synergies 2 14

Bats
Firecracker Earthquake Dark Prince Prince The Log
Firecracker
The Log Bats Tombstone Earthquake Dark Prince Prince
Tombstone
Firecracker Earthquake Prince
Earthquake
Bats Firecracker Tombstone The Log
Hog Rider
Dark Prince
Bats Firecracker Prince The Log
Prince
The Log Bats Firecracker Tombstone Dark Prince
The Log
Firecracker Prince Bats Earthquake Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone The Log
Bats Firecracker Tombstone Dark Prince Prince The Log
Prince Bats Tombstone Dark Prince
Prince Bats Firecracker Tombstone Dark Prince
Firecracker Tombstone Earthquake Dark Prince Prince The Log
The Log Bats Firecracker Earthquake Dark Prince
Bats Firecracker Tombstone
Earthquake The Log
Tombstone Prince
Firecracker Dark Prince Prince
Bats Firecracker Tombstone Earthquake Dark Prince The Log
Bats Firecracker
Tombstone Prince Bats Earthquake Dark Prince The Log
Bats Firecracker Tombstone Earthquake Dark Prince Prince The Log
Tombstone Prince
Prince The Log
Bats Firecracker Tombstone Dark Prince Prince
Tombstone Bats Firecracker Dark Prince Prince The Log
Earthquake The Log Bats Firecracker Tombstone Dark Prince
Prince
Dark Prince Bats Firecracker Earthquake Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Prince
Firecracker Prince The Log
Tombstone Bats Dark Prince Prince The Log
Dark Prince Prince Bats The Log
Tombstone Dark Prince Prince
Firecracker Bats
Dark Prince Prince Bats Tombstone
Dark Prince Prince
Bats Firecracker Tombstone Dark Prince Prince The Log
Tombstone
Bats Tombstone Dark Prince Prince
Dark Prince Prince The Log
Dark Prince Prince Tombstone
Firecracker
Tombstone Bats Firecracker Dark Prince Prince The Log
Bats Firecracker Earthquake Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Dark Prince Prince The Log
Firecracker Earthquake Dark Prince The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Earthquake Dark Prince Prince The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker Prince The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake Dark Prince Prince The Log
Firecracker Earthquake The Log
Earthquake Prince The Log
Prince The Log
Earthquake The Log
Firecracker Earthquake The Log Dark Prince
Firecracker The Log Earthquake
Prince The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Earthquake The Log
Firecracker
Prince
Firecracker Earthquake The Log
Earthquake Bats Tombstone Dark Prince Prince
Firecracker
The Log
Firecracker Dark Prince Prince
The Log Firecracker Earthquake
Firecracker Dark Prince Prince
Bats Firecracker The Log
Firecracker Bats
Firecracker Dark Prince Prince The Log

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