My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton
Giant Snowball
Tombstone Hog Rider Clone Witch Princess
Zap
Tombstone Clone Witch Princess
Barbarian Barrel
Tombstone Clone Witch Giant Skeleton Princess Electro Wizard
The Log
Tombstone Hog Rider Clone Witch Giant Skeleton Princess
Earthquake
Tombstone Hog Rider Clone Witch
Arrows
Tombstone Clone Witch Princess
Royal Delivery
Hog Rider Clone Witch Giant Skeleton Princess Electro Wizard
Fireball
Tombstone Hog Rider Clone Witch Princess Electro Wizard
Poison
Tombstone Clone Witch Princess Electro Wizard
Lightning
Tombstone Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Clone Princess Hog Rider Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Clone Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Hog Rider
The Log Witch Giant Skeleton Princess Electro Wizard
Clone
Giant Skeleton Witch Electro Wizard
Witch
Hog Rider Clone Giant Skeleton
Giant Skeleton
Clone Hog Rider Witch The Log Princess Electro Wizard
The Log
Hog Rider Giant Skeleton Princess
Princess
Hog Rider Giant Skeleton The Log
Electro Wizard
Hog Rider Clone Giant Skeleton

Defense Synergies 0 9

Tombstone
Electro Wizard
Hog Rider
Clone
Witch
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Witch The Log Princess Electro Wizard
The Log
Witch Giant Skeleton Princess Electro Wizard
Princess
Giant Skeleton The Log
Electro Wizard
Tombstone Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
Tombstone Witch The Log Electro Wizard
Witch Tombstone Giant Skeleton Electro Wizard
Witch Tombstone Electro Wizard
Tombstone Giant Skeleton The Log Princess
The Log Electro Wizard
Electro Wizard Tombstone Witch Princess
Giant Skeleton The Log Electro Wizard
Witch Tombstone Princess
Giant Skeleton Electro Wizard
Witch Electro Wizard Tombstone Giant Skeleton The Log Princess
Witch Princess Electro Wizard
Tombstone Witch Giant Skeleton The Log Electro Wizard
Tombstone Witch The Log Princess Electro Wizard
Tombstone Electro Wizard
The Log Electro Wizard
Tombstone Witch Electro Wizard
Tombstone Witch The Log Electro Wizard
Witch The Log Tombstone Giant Skeleton Princess Electro Wizard
Electro Wizard
Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Giant Skeleton Electro Wizard
Electro Wizard The Log
Tombstone Giant Skeleton Witch The Log Electro Wizard
Giant Skeleton The Log Electro Wizard
Giant Skeleton Tombstone Witch
Witch Princess Electro Wizard
Tombstone Witch Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Tombstone Witch The Log
Witch Tombstone
Tombstone Witch Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Tombstone Witch
Witch Princess
Tombstone Witch Electro Wizard Giant Skeleton The Log
Witch Giant Skeleton The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess Electro Wizard
Witch The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
The Log
Princess Electro Wizard
Giant Skeleton
The Log Princess
Electro Wizard Tombstone Witch Princess
Witch Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Giant Skeleton
Witch Giant Skeleton The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch Giant Skeleton The Log Princess Electro Wizard

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