My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Mega Minion Balloon Lumberjack
Zap
Tombstone Balloon
Barbarian Barrel
Ice Spirit Tombstone Lumberjack
The Log
Ice Spirit Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Ice Spirit Tombstone
Royal Delivery
Ice Spirit Mega Minion Balloon Lumberjack
Fireball
Tombstone Mega Minion Balloon Lumberjack
Poison
Tombstone Mega Minion Balloon
Lightning
Tombstone Mega Minion Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Mega Minion Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Tombstone Mega Minion Fireball Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Tombstone Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Mega Minion Barbarian Barrel Lumberjack
Tombstone
Mega Minion
Ice Spirit Fireball Balloon
Fireball
Mega Minion Freeze
Barbarian Barrel
Balloon Ice Spirit Lumberjack
Freeze
Balloon Fireball
Balloon
Ice Spirit Barbarian Barrel Freeze Lumberjack Mega Minion
Lumberjack
Balloon Ice Spirit Barbarian Barrel

Defense Synergies 1 16

Ice Spirit
Tombstone Mega Minion Fireball Barbarian Barrel Lumberjack
Tombstone
Ice Spirit Mega Minion Fireball Barbarian Barrel Lumberjack
Mega Minion
Ice Spirit Tombstone Barbarian Barrel Freeze Lumberjack
Fireball
Barbarian Barrel Ice Spirit Tombstone Freeze Lumberjack
Barbarian Barrel
Fireball Ice Spirit Tombstone Mega Minion Lumberjack
Freeze
Mega Minion Fireball Lumberjack
Balloon
Lumberjack
Ice Spirit Tombstone Mega Minion Fireball Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Fireball Barbarian Barrel
Lumberjack Ice Spirit Tombstone Mega Minion
Lumberjack Tombstone Mega Minion Freeze
Lumberjack Tombstone Mega Minion
Tombstone Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Freeze Mega Minion Lumberjack
Mega Minion Ice Spirit Tombstone Fireball Freeze
Fireball Barbarian Barrel
Tombstone Lumberjack
Ice Spirit Barbarian Barrel Lumberjack
Tombstone Mega Minion Fireball Barbarian Barrel Freeze Lumberjack
Mega Minion Fireball
Tombstone Lumberjack Ice Spirit Fireball Freeze
Fireball Ice Spirit Tombstone Mega Minion Barbarian Barrel Freeze Lumberjack
Tombstone Lumberjack
Ice Spirit Fireball Freeze Lumberjack
Tombstone Fireball Lumberjack
Ice Spirit Tombstone Fireball Mega Minion Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Ice Spirit Tombstone Mega Minion Fireball Lumberjack
Lumberjack
Fireball Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Barbarian Barrel
Fireball Mega Minion Barbarian Barrel Lumberjack
Tombstone Lumberjack Ice Spirit
Lumberjack Fireball Barbarian Barrel
Tombstone Lumberjack
Fireball Ice Spirit Freeze
Tombstone Mega Minion Fireball Lumberjack
Lumberjack
Freeze Ice Spirit Tombstone Mega Minion Fireball Barbarian Barrel
Tombstone Mega Minion
Tombstone Mega Minion Lumberjack
Fireball
Tombstone Fireball Lumberjack
Fireball
Tombstone Ice Spirit Mega Minion Fireball Barbarian Barrel Freeze Lumberjack
Mega Minion Fireball Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel
Fireball Ice Spirit Mega Minion Freeze
Fireball Ice Spirit Barbarian Barrel Freeze
Fireball
Fireball Lumberjack
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Mega Minion Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Freeze Ice Spirit Fireball Barbarian Barrel
Mega Minion
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Ice Spirit Mega Minion Fireball Freeze
Mega Minion Fireball
Fireball
Ice Spirit Fireball Freeze
Fireball
Ice Spirit Tombstone Fireball Barbarian Barrel Freeze
Fireball Mega Minion
Freeze
Fireball Barbarian Barrel
Fireball Mega Minion Lumberjack
Fireball
Fireball
Mega Minion
Ice Spirit Fireball Freeze
Fireball
Fireball Barbarian Barrel Freeze

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