My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon Executioner Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Tombstone Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone Executioner
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Baby Dragon Balloon Executioner Inferno Dragon Lava Hound
Fireball
Tombstone Baby Dragon Balloon Executioner Inferno Dragon Lava Hound
Poison
Tombstone Balloon Executioner Lava Hound
Lightning
Tombstone Baby Dragon Balloon Executioner Inferno Dragon
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Baby Dragon Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Tornado Fireball Baby Dragon Inferno Dragon Balloon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Tornado Fireball Baby Dragon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Tornado Lava Hound Baby Dragon
Tornado
Fireball Baby Dragon Executioner Balloon
Baby Dragon
Tornado Lava Hound Fireball Balloon Inferno Dragon
Balloon
Lava Hound Tornado Baby Dragon Executioner
Executioner
Tornado Balloon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Fireball Baby Dragon Balloon Inferno Dragon

Defense Synergies 2 6

Tombstone
Fireball Baby Dragon Inferno Dragon
Fireball
Tornado Tombstone
Tornado
Fireball Executioner Baby Dragon Inferno Dragon
Baby Dragon
Tombstone Tornado Inferno Dragon
Balloon
Executioner
Tornado
Inferno Dragon
Tombstone Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Baby Dragon Executioner
Inferno Dragon Tombstone Executioner
Tornado Tombstone Executioner Inferno Dragon
Inferno Dragon Tombstone
Tombstone Fireball Tornado
Fireball Tornado Baby Dragon Executioner
Tornado Inferno Dragon Tombstone Fireball Baby Dragon Executioner
Fireball Baby Dragon
Inferno Dragon Tombstone Tornado
Tornado
Executioner Tombstone Fireball Tornado Baby Dragon
Executioner Inferno Dragon Fireball Tornado Baby Dragon
Tombstone Fireball
Fireball Executioner Tombstone Tornado Baby Dragon
Inferno Dragon Tombstone
Tornado Fireball Inferno Dragon
Tombstone Fireball Tornado Executioner
Tombstone Fireball Tornado Baby Dragon Executioner
Tornado Baby Dragon Executioner Tombstone Fireball Inferno Dragon
Tornado Inferno Dragon
Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Baby Dragon Executioner Inferno Dragon
Tombstone
Fireball Tornado
Tombstone Executioner Inferno Dragon
Fireball Executioner Tornado Baby Dragon
Tombstone Fireball
Inferno Dragon
Tombstone Fireball Tornado Baby Dragon Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Fireball Tornado
Tombstone Fireball Executioner
Fireball Baby Dragon Executioner
Tombstone Fireball Tornado Baby Dragon Executioner Inferno Dragon
Executioner Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Executioner
Fireball Baby Dragon
Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Tornado Baby Dragon
Tornado Baby Dragon Executioner
Fireball Tornado Baby Dragon Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Tornado
Fireball Baby Dragon Executioner
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Executioner
Inferno Dragon
Fireball Tornado Baby Dragon Executioner
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Executioner
Fireball
Fireball
Fireball
Fireball
Fireball
Tombstone Fireball
Fireball Tornado Baby Dragon Executioner
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Tornado
Executioner
Fireball Tornado Baby Dragon
Fireball Tornado Executioner
Fireball Tornado Baby Dragon Executioner

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