My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Goblin Giant P.E.K.K.A Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Tesla Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Bowler P.E.K.K.A Sparky
Fireball
Tesla Bowler Sparky
Poison
Sparky
Lightning
Tesla Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Electro Giant Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Tesla Bowler Goblin Giant Sparky P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Void Tesla Bowler Goblin Giant

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Void
Goblin Giant Electro Giant
Bowler
Goblin Giant
Sparky Void
P.E.K.K.A
Electro Giant
Void Sparky
Sparky
Goblin Giant Electro Giant
Mega Knight

Defense Synergies 0 2

Tesla
Bowler
Void
Bowler
Tesla
Goblin Giant
Sparky
P.E.K.K.A
Electro Giant
Sparky
Goblin Giant
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Void Goblin Giant Sparky
P.E.K.K.A Sparky Tesla Mega Knight
Tesla Bowler P.E.K.K.A Sparky Mega Knight Void
Tesla P.E.K.K.A Sparky Bowler Mega Knight
Bowler P.E.K.K.A Sparky Mega Knight
Bowler Tesla Mega Knight
Tesla Void
Bowler Tesla Void Goblin Giant P.E.K.K.A Electro Giant Sparky Mega Knight
Tesla P.E.K.K.A Sparky
Tesla Bowler Sparky Mega Knight
Tesla Bowler Goblin Giant Electro Giant Mega Knight
Tesla
Tesla Bowler P.E.K.K.A Sparky Mega Knight
Bowler Sparky Mega Knight Tesla P.E.K.K.A
P.E.K.K.A Sparky Tesla Mega Knight
Tesla Bowler P.E.K.K.A Electro Giant Sparky Mega Knight
Tesla Sparky Mega Knight Bowler P.E.K.K.A
Tesla Mega Knight Bowler
Tesla Bowler Mega Knight
P.E.K.K.A Sparky Tesla
Bowler Mega Knight Tesla Goblin Giant P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void Bowler P.E.K.K.A Electro Giant Sparky
Void Tesla Bowler Mega Knight
P.E.K.K.A Mega Knight Bowler Goblin Giant Sparky
Bowler P.E.K.K.A Mega Knight Tesla Goblin Giant Sparky
P.E.K.K.A Tesla Bowler Goblin Giant Sparky Mega Knight
Electro Giant Tesla Goblin Giant
P.E.K.K.A Sparky Tesla Void Bowler Goblin Giant
P.E.K.K.A Mega Knight Tesla Goblin Giant Sparky
Void P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Tesla Goblin Giant Sparky
P.E.K.K.A Mega Knight Tesla Bowler Sparky
P.E.K.K.A Mega Knight Void Bowler Goblin Giant Electro Giant
Bowler P.E.K.K.A Mega Knight Tesla Goblin Giant Sparky
Tesla Bowler Electro Giant Sparky Mega Knight
Tesla Electro Giant Sparky Bowler Goblin Giant P.E.K.K.A
Bowler Mega Knight Tesla P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void Bowler
Void Goblin Giant Sparky
Void Sparky
Bowler Sparky Mega Knight
Electro Giant Goblin Giant
Bowler Sparky
Bowler
Void
Void Bowler Sparky
Void Bowler Sparky
Void
Void Bowler Sparky
Void
Sparky
Bowler Sparky
Bowler Sparky Mega Knight
Sparky
Sparky
Void Bowler Sparky Mega Knight
Bowler Electro Giant Mega Knight
Void Bowler Sparky Mega Knight
Void
Void Bowler Sparky
Void
Electro Giant Bowler Sparky Mega Knight
Void Bowler Sparky
Void Bowler Sparky Mega Knight
Void Sparky
Electro Giant Sparky
Void Electro Giant
Void Bowler Sparky
Void Sparky Mega Knight
Void Sparky
P.E.K.K.A Sparky Mega Knight
Bowler Sparky
Void
Void Bowler Sparky Mega Knight
Bowler
Void Electro Giant Sparky
P.E.K.K.A Sparky Mega Knight
Electro Giant Bowler Sparky
Void
Void Bowler Goblin Giant Electro Giant Sparky Mega Knight

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