My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Baby Dragon Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Wizard Baby Dragon Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Baby Dragon Electro Dragon Electro Wizard
Fireball
Firecracker Tesla Wizard Baby Dragon Electro Dragon Electro Wizard
Poison
Firecracker Wizard Electro Dragon Electro Wizard
Lightning
Tesla Valkyrie Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Baby Dragon Electro Wizard Wizard Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon
Tesla
Valkyrie
Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Wizard
Valkyrie
Rocket
Baby Dragon
Firecracker Valkyrie Electro Dragon Electro Wizard
Electro Dragon
Valkyrie Baby Dragon
Electro Wizard
Valkyrie Baby Dragon

Defense Synergies 1 15

Firecracker
Valkyrie Tesla Baby Dragon Electro Dragon Electro Wizard
Tesla
Firecracker Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie
Firecracker Tesla Wizard Baby Dragon Electro Dragon Electro Wizard
Wizard
Tesla Valkyrie Electro Wizard
Rocket
Baby Dragon
Firecracker Tesla Valkyrie Electro Dragon
Electro Dragon
Firecracker Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Firecracker Tesla Valkyrie Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Valkyrie Wizard Baby Dragon Electro Dragon Electro Wizard
Firecracker Tesla Valkyrie Electro Dragon Electro Wizard
Tesla Rocket Valkyrie Electro Dragon Electro Wizard
Tesla Firecracker Valkyrie Electro Dragon Electro Wizard
Firecracker Valkyrie Rocket
Firecracker Tesla Valkyrie Baby Dragon Electro Dragon Electro Wizard
Tesla Rocket Electro Wizard Firecracker Wizard Baby Dragon Electro Dragon
Rocket Tesla Valkyrie Baby Dragon Electro Dragon Electro Wizard
Tesla
Firecracker Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Tesla Wizard Baby Dragon Electro Dragon
Tesla Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Tesla Valkyrie Wizard Rocket Electro Dragon Electro Wizard
Valkyrie Wizard Rocket Firecracker Tesla Baby Dragon Electro Dragon Electro Wizard
Tesla Electro Wizard
Rocket Tesla Electro Wizard
Tesla Wizard Firecracker Valkyrie Electro Dragon Electro Wizard
Tesla Firecracker Valkyrie Wizard Baby Dragon Electro Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Firecracker Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Firecracker Tesla Baby Dragon Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Electro Wizard
Electro Wizard Firecracker Tesla Valkyrie Wizard Rocket Baby Dragon Electro Dragon
Valkyrie Rocket Electro Dragon Electro Wizard
Valkyrie Rocket Tesla Electro Wizard
Tesla Valkyrie
Firecracker Wizard Rocket Tesla Baby Dragon Electro Dragon Electro Wizard
Rocket Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Rocket Electro Dragon Electro Wizard Firecracker Valkyrie Baby Dragon
Tesla
Tesla Valkyrie Electro Dragon
Rocket Valkyrie Electro Wizard
Rocket Tesla Valkyrie Wizard
Wizard Firecracker Tesla Valkyrie Baby Dragon Electro Dragon
Tesla Electro Dragon Electro Wizard Firecracker Valkyrie Rocket Baby Dragon
Valkyrie Firecracker Tesla Wizard Baby Dragon Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Electro Wizard
Rocket Baby Dragon Electro Dragon
Firecracker Valkyrie Rocket
Wizard Rocket Firecracker Valkyrie Baby Dragon
Firecracker Wizard Rocket Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Electro Dragon
Rocket Electro Dragon Electro Wizard
Firecracker Rocket Valkyrie Wizard Electro Dragon Electro Wizard
Firecracker Wizard Rocket Baby Dragon Electro Dragon
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon Electro Dragon
Firecracker Baby Dragon
Rocket Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Rocket Baby Dragon Electro Dragon
Rocket
Rocket
Rocket Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket Firecracker Valkyrie Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon Electro Dragon
Firecracker Valkyrie Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon
Rocket Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Firecracker Wizard
Wizard Rocket Electro Dragon
Rocket Firecracker Electro Dragon Electro Wizard
Rocket Firecracker Wizard
Electro Wizard Rocket Electro Dragon
Rocket Firecracker Wizard Baby Dragon Electro Dragon Electro Wizard
Firecracker Valkyrie Wizard Rocket Baby Dragon Electro Dragon Electro Wizard
Firecracker Wizard Baby Dragon Electro Dragon
Rocket
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket Baby Dragon Electro Wizard
Firecracker Rocket Electro Dragon Electro Wizard
Electro Dragon Firecracker Rocket Baby Dragon Electro Wizard

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