My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Battle Ram Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Tesla Valkyrie Battle Ram Wizard Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Tesla Battle Ram Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Tesla Valkyrie Battle Ram Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Tesla Valkyrie Battle Ram Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Tesla Valkyrie Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Lumberjack Battle Ram Wizard P.E.K.K.A Electro Wizard
Battle Ram
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Wizard
Valkyrie P.E.K.K.A Lumberjack
Void
P.E.K.K.A
Electro Wizard Valkyrie Battle Ram Wizard Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Lumberjack
Lumberjack
Valkyrie Battle Ram Wizard P.E.K.K.A Electro Wizard

Defense Synergies 0 12

Tesla
Valkyrie Wizard Electro Wizard
Valkyrie
Tesla Wizard P.E.K.K.A Electro Wizard Lumberjack
Battle Ram
Wizard
Tesla Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Void
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Tesla Valkyrie Wizard P.E.K.K.A Lumberjack
Lumberjack
Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Void Electro Wizard
P.E.K.K.A Lumberjack Tesla Valkyrie Electro Wizard
Tesla P.E.K.K.A Lumberjack Valkyrie Void Electro Wizard
Tesla P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack
Tesla Electro Wizard Wizard Void
Tesla Valkyrie Void P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Tesla Wizard Lumberjack
Tesla Wizard Electro Wizard
Tesla P.E.K.K.A Lumberjack Valkyrie Wizard Electro Wizard
Valkyrie Wizard Tesla P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack
Tesla P.E.K.K.A Electro Wizard Lumberjack
Tesla Wizard Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Tesla Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Tesla Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack
Valkyrie Wizard Tesla P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Void P.E.K.K.A Electro Wizard
Void Electro Wizard Tesla Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Tesla Electro Wizard
P.E.K.K.A Tesla Valkyrie Lumberjack
Wizard Tesla Electro Wizard
P.E.K.K.A Tesla Valkyrie Void Electro Wizard Lumberjack
P.E.K.K.A Tesla Valkyrie Lumberjack
Void P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Lumberjack
P.E.K.K.A Valkyrie Void Electro Wizard
P.E.K.K.A Tesla Valkyrie Wizard Lumberjack
Wizard Tesla Valkyrie
Tesla Electro Wizard Valkyrie P.E.K.K.A Lumberjack
Valkyrie Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Electro Wizard
Void
Valkyrie Void
Wizard Valkyrie
Wizard
Wizard
Wizard
Void Wizard
Void Electro Wizard Lumberjack
Void Valkyrie Wizard Electro Wizard
Void Wizard
Void
Void
Wizard
Wizard
Void Wizard Electro Wizard
Valkyrie Wizard
Void
Wizard Void
Void
Void
Valkyrie Wizard
Void Wizard Electro Wizard
Void Wizard
Void
Wizard Electro Wizard
Electro Wizard Wizard Void
Void
Void Wizard
Void Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Void
Wizard Electro Wizard
Void Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Void
P.E.K.K.A
Electro Wizard
Void Electro Wizard
Void Electro Wizard

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