My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Battle Ram Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Balloon
Giant Snowball
Battle Ram Skeleton Army Balloon
Zap
Battle Ram Skeleton Army Balloon
Barbarian Barrel
Tesla Valkyrie Battle Ram Wizard Skeleton Army Magic Archer
The Log
Battle Ram Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Battle Ram Wizard Skeleton Army Balloon Magic Archer
Fireball
Tesla Battle Ram Wizard Skeleton Army Balloon Magic Archer
Poison
Wizard Skeleton Army Balloon Magic Archer
Lightning
Tesla Valkyrie Battle Ram Wizard Balloon Magic Archer
Rocket
Valkyrie Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Valkyrie Battle Ram Freeze Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Valkyrie Battle Ram

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Balloon Battle Ram Wizard Magic Archer
Battle Ram
Magic Archer Valkyrie Freeze
Wizard
Valkyrie Balloon
Skeleton Army
Freeze
Balloon Battle Ram
Balloon
Valkyrie Freeze Wizard Magic Archer
Magic Archer
Battle Ram Valkyrie Balloon

Defense Synergies 0 11

Tesla
Valkyrie Wizard Skeleton Army Magic Archer
Valkyrie
Tesla Wizard Freeze Magic Archer
Battle Ram
Wizard
Tesla Valkyrie Skeleton Army Freeze
Skeleton Army
Tesla Wizard Freeze Magic Archer
Freeze
Valkyrie Wizard Skeleton Army
Balloon
Magic Archer
Tesla Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Magic Archer
Skeleton Army Tesla Valkyrie
Tesla Skeleton Army Valkyrie Freeze
Tesla Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Tesla Valkyrie Magic Archer
Tesla Wizard Freeze Magic Archer
Tesla Valkyrie Magic Archer
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Tesla Wizard Freeze Magic Archer
Tesla Wizard Magic Archer
Tesla Skeleton Army Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Tesla Freeze Magic Archer
Skeleton Army Tesla
Skeleton Army Tesla Freeze
Tesla Wizard Valkyrie Skeleton Army
Tesla Valkyrie Wizard Skeleton Army Magic Archer
Valkyrie Wizard Freeze Tesla Magic Archer
Tesla
Valkyrie Wizard Skeleton Army Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla
Tesla Valkyrie Wizard Magic Archer
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tesla
Tesla Valkyrie Skeleton Army
Wizard Tesla Freeze Magic Archer
Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Magic Archer
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Valkyrie
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army Magic Archer
Tesla Skeleton Army Valkyrie Freeze Magic Archer
Valkyrie Tesla Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze
Magic Archer
Magic Archer
Valkyrie Freeze
Wizard Valkyrie Magic Archer
Wizard Freeze Magic Archer
Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Freeze
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Freeze Valkyrie Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Wizard Freeze
Wizard Magic Archer
Freeze Magic Archer
Wizard Magic Archer
Skeleton Army Freeze Magic Archer
Wizard Magic Archer
Freeze
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer

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