My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Elixir Golem Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Battle Healer Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Goblin Giant
Barbarian Barrel
Spear Goblins Tesla Elixir Golem Guards Royal Ghost
The Log
Spear Goblins Elixir Golem Guards
Earthquake
Spear Goblins Tesla Elixir Golem Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Elixir Golem Battle Healer Guards Royal Ghost
Fireball
Tesla Elixir Golem Battle Healer
Poison
Spear Goblins Elixir Golem Battle Healer Guards
Lightning
Tesla Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Battle Healer Guards Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Elixir Golem Guards Royal Ghost Tesla Battle Healer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Elixir Golem Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Elixir Golem Battle Healer Goblin Giant Royal Ghost
Giant Snowball
Spear Goblins Elixir Golem Goblin Giant Royal Ghost
Tesla
Elixir Golem
Battle Healer Spear Goblins Giant Snowball Royal Ghost
Battle Healer
Elixir Golem Spear Goblins Goblin Giant Royal Ghost
Guards
Goblin Giant
Spear Goblins Giant Snowball Battle Healer
Royal Ghost
Spear Goblins Giant Snowball Elixir Golem Battle Healer

Defense Synergies 1 13

Spear Goblins
Tesla Giant Snowball Battle Healer Guards Goblin Giant Royal Ghost
Giant Snowball
Spear Goblins Tesla Battle Healer Guards Goblin Giant Royal Ghost
Tesla
Spear Goblins Giant Snowball Battle Healer Guards
Elixir Golem
Battle Healer
Spear Goblins Giant Snowball Tesla Royal Ghost
Guards
Spear Goblins Giant Snowball Tesla
Goblin Giant
Spear Goblins Giant Snowball
Royal Ghost
Spear Goblins Giant Snowball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Goblin Giant
Tesla Battle Healer
Tesla Giant Snowball
Tesla Guards
Battle Healer
Spear Goblins Giant Snowball Tesla Guards Royal Ghost
Giant Snowball Tesla Spear Goblins
Tesla Battle Healer Goblin Giant
Tesla
Guards Spear Goblins Giant Snowball Tesla Battle Healer Royal Ghost
Guards Spear Goblins Giant Snowball Tesla Goblin Giant Royal Ghost
Tesla Spear Goblins Giant Snowball
Tesla Giant Snowball Battle Healer Guards
Giant Snowball Tesla Guards Royal Ghost
Tesla
Giant Snowball Tesla
Tesla
Tesla Spear Goblins Giant Snowball Battle Healer Guards Royal Ghost
Giant Snowball Spear Goblins Tesla Battle Healer Guards Royal Ghost
Tesla
Royal Ghost Spear Goblins Giant Snowball Tesla Battle Healer Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Giant Snowball Tesla Battle Healer Royal Ghost
Giant Snowball Tesla Battle Healer Royal Ghost
Guards Spear Goblins Battle Healer Goblin Giant
Guards Tesla Battle Healer Goblin Giant
Tesla Battle Healer Guards Goblin Giant
Giant Snowball Tesla Goblin Giant
Guards Spear Goblins Tesla Battle Healer Goblin Giant
Tesla Battle Healer Goblin Giant
Spear Goblins Giant Snowball
Tesla Guards Goblin Giant
Tesla Guards
Giant Snowball Guards Goblin Giant
Tesla Guards Goblin Giant
Tesla
Tesla Guards Spear Goblins Battle Healer Goblin Giant
Giant Snowball Tesla Battle Healer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Giant Snowball Royal Ghost
Goblin Giant
Guards
Giant Snowball
Spear Goblins Giant Snowball Goblin Giant
Giant Snowball
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost
Giant Snowball
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball Goblin Giant Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: