My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Tesla Wizard Guards Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Bowler Electro Wizard
Fireball
Tesla Wizard Bowler Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Bowler Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tesla Mini P.E.K.K.A Electro Wizard Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Tesla Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Wizard Guards Bowler Electro Wizard
Mini P.E.K.K.A
Wizard Rage Bowler Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A Rage
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Guards
Royal Giant
Bowler
Royal Giant Mini P.E.K.K.A Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Rage Bowler

Defense Synergies 1 12

Tesla
Mini P.E.K.K.A Wizard Guards Bowler Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Tesla Wizard Guards Bowler
Wizard
Tesla Mini P.E.K.K.A Guards Electro Wizard
Rage
Guards
Tesla Mini P.E.K.K.A Wizard Electro Wizard
Bowler
Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Wizard Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Wizard Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Bowler Electro Wizard
Tesla Mini P.E.K.K.A Guards Bowler Electro Wizard
Mini P.E.K.K.A Bowler
Bowler Tesla Guards Electro Wizard
Tesla Electro Wizard Wizard
Bowler Tesla Electro Wizard
Tesla Mini P.E.K.K.A
Guards Tesla Mini P.E.K.K.A Bowler Electro Wizard
Guards Electro Wizard Tesla Wizard Bowler
Tesla Wizard Electro Wizard
Tesla Mini P.E.K.K.A Bowler Wizard Guards Electro Wizard
Wizard Bowler Tesla Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Bowler Electro Wizard
Tesla Wizard Mini P.E.K.K.A Bowler Electro Wizard
Tesla Wizard Guards Bowler Electro Wizard
Wizard Tesla Guards Bowler Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Wizard Bowler Tesla Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Bowler Electro Wizard
Electro Wizard Tesla Mini P.E.K.K.A Wizard Bowler
Guards Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Guards Bowler Tesla Electro Wizard
Tesla Mini P.E.K.K.A Guards Bowler
Wizard Tesla Electro Wizard
Mini P.E.K.K.A Guards Tesla Bowler Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards Bowler
Guards Bowler Electro Wizard
Mini P.E.K.K.A Bowler Tesla Wizard Guards
Wizard Tesla Bowler
Tesla Guards Electro Wizard Mini P.E.K.K.A Bowler
Bowler Tesla Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Bowler Electro Wizard
Guards
Wizard Bowler
Wizard
Wizard Bowler
Wizard Bowler
Wizard
Mini P.E.K.K.A Guards Bowler Electro Wizard
Wizard Bowler Electro Wizard
Wizard
Bowler
Wizard Bowler
Wizard Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bowler Electro Wizard
Wizard Bowler
Bowler
Wizard
Bowler
Wizard Bowler
Wizard Bowler Electro Wizard
Wizard Bowler
Wizard Electro Wizard
Electro Wizard Wizard Guards
Mini P.E.K.K.A Bowler
Wizard
Electro Wizard
Wizard Bowler
Electro Wizard Guards
Wizard Electro Wizard
Mini P.E.K.K.A Wizard Bowler Electro Wizard
Wizard Bowler
Guards Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

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