My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Hunter Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Witch Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Witch Graveyard
Zap
Goblin Gang Witch Goblin Giant Graveyard
Barbarian Barrel
Goblin Gang Tesla Hunter Witch Ice Wizard Graveyard
The Log
Goblin Gang Hunter Witch Graveyard
Earthquake
Goblin Gang Tesla Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Hunter Witch Ice Wizard Graveyard
Fireball
Goblin Gang Tesla Hunter Witch Ice Wizard
Poison
Goblin Gang Hunter Witch Ice Wizard Graveyard
Lightning
Tesla Hunter Witch Ice Wizard
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Tesla Poison Hunter Witch Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Tesla Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant
Tesla
Poison
Graveyard Goblin Giant
Hunter
Goblin Giant
Witch
Goblin Giant Graveyard
Goblin Giant
Goblin Gang Poison Hunter Witch Ice Wizard Graveyard
Ice Wizard
Goblin Giant Graveyard
Graveyard
Poison Witch Goblin Giant Ice Wizard

Defense Synergies 1 5

Goblin Gang
Tesla Ice Wizard
Tesla
Goblin Gang Poison
Poison
Tesla Ice Wizard
Hunter
Ice Wizard
Witch
Ice Wizard
Goblin Giant
Ice Wizard
Goblin Gang Poison Hunter Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Giant
Hunter Goblin Gang Tesla Witch Ice Wizard
Goblin Gang Tesla Hunter Witch Ice Wizard
Tesla Hunter Witch Goblin Gang Ice Wizard
Poison
Goblin Gang Tesla Hunter Ice Wizard
Tesla Hunter Goblin Gang Poison Witch Ice Wizard
Tesla Poison Goblin Giant
Tesla Hunter Witch Goblin Gang Ice Wizard
Goblin Gang Tesla Hunter Ice Wizard
Goblin Gang Poison Witch Ice Wizard Tesla Hunter Goblin Giant
Tesla Hunter Goblin Gang Poison Witch Ice Wizard
Tesla Hunter Goblin Gang Witch Ice Wizard
Goblin Gang Tesla Poison Hunter Witch
Goblin Gang Tesla Hunter
Goblin Gang Tesla Hunter
Tesla Goblin Gang Poison Hunter Witch
Tesla Goblin Gang Hunter Witch Ice Wizard
Poison Hunter Witch Tesla Ice Wizard
Tesla Hunter
Goblin Gang Tesla Poison Hunter Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Witch
Poison Goblin Gang Tesla Hunter
Goblin Gang Hunter Witch Goblin Giant
Goblin Gang Hunter Tesla Goblin Giant
Goblin Gang Tesla Hunter Witch Goblin Giant
Poison Goblin Gang Tesla Hunter Witch Goblin Giant Ice Wizard
Goblin Gang Tesla Hunter Witch Goblin Giant Ice Wizard
Tesla Hunter Goblin Giant
Poison Witch
Witch Goblin Gang Tesla Goblin Giant
Tesla Hunter Witch
Poison Goblin Giant
Goblin Gang Tesla Hunter Witch Goblin Giant
Tesla Witch
Goblin Gang Tesla Witch Poison Hunter Goblin Giant
Poison Tesla Hunter Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison Goblin Giant
Poison
Poison
Poison Hunter Witch Goblin Giant Ice Wizard
Poison Witch
Poison Hunter Ice Wizard
Poison
Goblin Gang Poison
Poison
Poison
Poison Hunter
Poison
Poison
Poison Hunter Witch
Poison
Poison
Poison Hunter
Poison Witch
Poison
Poison
Poison
Poison Hunter Witch Ice Wizard
Witch
Poison Hunter Witch Ice Wizard
Poison Witch
Poison
Poison Hunter Witch Ice Wizard
Poison Witch
Poison Hunter
Poison
Poison
Goblin Gang Witch
Poison Hunter Witch Ice Wizard
Poison Goblin Gang Hunter
Poison
Poison
Goblin Gang Poison Witch
Poison Witch
Poison Witch Goblin Giant

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